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TorqueScript Reference
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| void SceneObject::addToScene | ( | ... | ) |
| void SceneObject::applyAngularImpulse | ( | ... | ) |
| void SceneObject::applyForce | ( | ... | ) |
| void SceneObject::applyLinearImpulse | ( | ... | ) |
| void SceneObject::applyTorque | ( | ... | ) |
| void SceneObject::attachGui | ( | ... | ) |
| void SceneObject::cancelMoveTo | ( | ... | ) |
| void SceneObject::clearCollisionShapes | ( | ... | ) |
| void SceneObject::copyAllCollisionShapes | ( | ... | ) |
| S32 SceneObject::copyCollisionShape | ( | ... | ) |
| bool SceneObject::copyFrom | ( | ... | ) |
| S32 SceneObject::createChainCollisionShape | ( | ... | ) |
| S32 SceneObject::createCircleCollisionShape | ( | ... | ) |
| S32 SceneObject::createEdgeCollisionShape | ( | ... | ) |
| S32 SceneObject::createPolygonBoxCollisionShape | ( | ... | ) |
| S32 SceneObject::createPolygonCollisionShape | ( | ... | ) |
| bool SceneObject::deleteCollisionShape | ( | ... | ) |
| void SceneObject::detachGui | ( | ... | ) |
| const char* SceneObject::getAABB | ( | ... | ) |
| bool SceneObject::getActive | ( | ... | ) |
| F32 SceneObject::getAlphaTest | ( | ... | ) |
| F32 SceneObject::getAngle | ( | ... | ) |
| F32 SceneObject::getAngularDamping | ( | ... | ) |
| F32 SceneObject::getAngularVelocity | ( | ... | ) |
| const char* SceneObject::getArea | ( | ... | ) |
| const char* SceneObject::getAreaMax | ( | ... | ) |
| const char* SceneObject::getAreaMin | ( | ... | ) |
| bool SceneObject::getAutoSizing | ( | ... | ) |
| bool SceneObject::getAwake | ( | ... | ) |
| F32 SceneObject::getBlendAlpha | ( | ... | ) |
| const char* SceneObject::getBlendColor | ( | ... | ) |
| bool SceneObject::getBlendMode | ( | ... | ) |
| const char* SceneObject::getBodyType | ( | ... | ) |
| bool SceneObject::getBullet | ( | ... | ) |
| const char* SceneObject::getChainCollisionShapeAdjacentEnd | ( | ... | ) |
| const char* SceneObject::getChainCollisionShapeAdjacentStart | ( | ... | ) |
| bool SceneObject::getChainCollisionShapeHasAdjacentEnd | ( | ... | ) |
| bool SceneObject::getChainCollisionShapeHasAdjacentStart | ( | ... | ) |
| const char* SceneObject::getChainCollisionShapeLocalPoint | ( | ... | ) |
| S32 SceneObject::getChainCollisionShapePointCount | ( | ... | ) |
| const char* SceneObject::getCircleCollisionShapeLocalPosition | ( | ... | ) |
| F32 SceneObject::getCircleCollisionShapeRadius | ( | ... | ) |
| bool SceneObject::getCollisionCallback | ( | ... | ) |
| const char* SceneObject::getCollisionGroups | ( | ... | ) |
| const char* SceneObject::getCollisionLayers | ( | ... | ) |
| const char* SceneObject::getCollisionMasks | ( | ... | ) |
| F32 SceneObject::getCollisionShapeArea | ( | ... | ) |
| S32 SceneObject::getCollisionShapeCount | ( | ... | ) |
| F32 SceneObject::getCollisionShapeDensity | ( | ... | ) |
| F32 SceneObject::getCollisionShapeFriction | ( | ... | ) |
| bool SceneObject::getCollisionShapeIsSensor | ( | ... | ) |
| F32 SceneObject::getCollisionShapeRestitution | ( | ... | ) |
| const char* SceneObject::getCollisionShapeType | ( | ... | ) |
| bool SceneObject::getCollisionSuppress | ( | ... | ) |
| const char* SceneObject::getContact | ( | ... | ) |
| S32 SceneObject::getContactCount | ( | ... | ) |
| F32 SceneObject::getDefaultDensity | ( | ... | ) |
| F32 SceneObject::getDefaultFriction | ( | ... | ) |
| F32 SceneObject::getDefaultRestitution | ( | ... | ) |
| const char* SceneObject::getDstBlendFactor | ( | ... | ) |
| const char* SceneObject::getEdgeCollisionShapeAdjacentEnd | ( | ... | ) |
| const char* SceneObject::getEdgeCollisionShapeAdjacentStart | ( | ... | ) |
| bool SceneObject::getEdgeCollisionShapeHasAdjacentEnd | ( | ... | ) |
| bool SceneObject::getEdgeCollisionShapeHasAdjacentStart | ( | ... | ) |
| const char* SceneObject::getEdgeCollisionShapeLocalPositionEnd | ( | ... | ) |
| const char* SceneObject::getEdgeCollisionShapeLocalPositionStart | ( | ... | ) |
| bool SceneObject::getFixedAngle | ( | ... | ) |
| bool SceneObject::getGatherContacts | ( | ... | ) |
| F32 SceneObject::getGravityScale | ( | ... | ) |
| F32 SceneObject::getHeight | ( | ... | ) |
| F32 SceneObject::getInertia | ( | ... | ) |
| bool SceneObject::getIsPointInCollisionShape | ( | ... | ) |
| bool SceneObject::getIsPointInOOBB | ( | ... | ) |
| F32 SceneObject::getLifetime | ( | ... | ) |
| F32 SceneObject::getLinearDamping | ( | ... | ) |
| const char* SceneObject::getLinearVelocity | ( | ... | ) |
| const char* SceneObject::getLinearVelocityFromLocalPoint | ( | ... | ) |
| const char* SceneObject::getLinearVelocityFromWorldPoint | ( | ... | ) |
| const char* SceneObject::getLinearVelocityPolar | ( | ... | ) |
| F32 SceneObject::getLinearVelocityX | ( | ... | ) |
| F32 SceneObject::getLinearVelocityY | ( | ... | ) |
| const char* SceneObject::getLocalCenter | ( | ... | ) |
| const char* SceneObject::getLocalPoint | ( | ... | ) |
| const char* SceneObject::getLocalVector | ( | ... | ) |
| F32 SceneObject::getMass | ( | ... | ) |
| bool SceneObject::getPickingAllowed | ( | ... | ) |
| const char* SceneObject::getPolygonCollisionShapeLocalPoint | ( | ... | ) |
| S32 SceneObject::getPolygonCollisionShapePointCount | ( | ... | ) |
| const char* SceneObject::getPosition | ( | ... | ) |
| F32 SceneObject::getRenderAngle | ( | ... | ) |
| const char* SceneObject::getRenderGroup | ( | ... | ) |
| const char* SceneObject::getRenderPosition | ( | ... | ) |
| S32 SceneObject::getScene | ( | ... | ) |
| S32 SceneObject::getSceneGroup | ( | ... | ) |
| S32 SceneObject::getSceneLayer | ( | ... | ) |
| F32 SceneObject::getSceneLayerDepth | ( | ... | ) |
| const char* SceneObject::getSize | ( | ... | ) |
| F32 SceneObject::getSizeX | ( | ... | ) |
| F32 SceneObject::getSizeY | ( | ... | ) |
| bool SceneObject::getSleepingAllowed | ( | ... | ) |
| bool SceneObject::getSleepingCallback | ( | ... | ) |
| const char* SceneObject::getSortPoint | ( | ... | ) |
| F32 SceneObject::getSortPointX | ( | ... | ) |
| F32 SceneObject::getSortPointY | ( | ... | ) |
| const char* SceneObject::getSrcBlendFactor | ( | ... | ) |
| bool SceneObject::getUpdateCallback | ( | ... | ) |
| bool SceneObject::getUseInputEvents | ( | ... | ) |
| bool SceneObject::getVisible | ( | ... | ) |
| F32 SceneObject::getWidth | ( | ... | ) |
| const char* SceneObject::getWorldCenter | ( | ... | ) |
| const char* SceneObject::getWorldPoint | ( | ... | ) |
| const char* SceneObject::getWorldVector | ( | ... | ) |
| bool SceneObject::isRotateToComplete | ( | ... | ) |
| bool SceneObject::moveTo | ( | ... | ) |
| void SceneObject::removeFromScene | ( | ... | ) |
| bool SceneObject::rotateTo | ( | ... | ) |
| void SceneObject::safeDelete | ( | ... | ) |
| void SceneObject::setActive | ( | ... | ) |
| void SceneObject::setAlphaTest | ( | ... | ) |
| void SceneObject::setAngle | ( | ... | ) |
| void SceneObject::setAngularDamping | ( | ... | ) |
| void SceneObject::setAngularVelocity | ( | ... | ) |
| void SceneObject::setArea | ( | ... | ) |
| void SceneObject::setAwake | ( | ... | ) |
| void SceneObject::setBlendAlpha | ( | ... | ) |
| void SceneObject::setBlendColor | ( | ... | ) |
| void SceneObject::setBlendMode | ( | ... | ) |
| void SceneObject::setBodyType | ( | ... | ) |
| void SceneObject::setBullet | ( | ... | ) |
| void SceneObject::setCollisionAgainst | ( | ... | ) |
| void SceneObject::setCollisionCallback | ( | ... | ) |
| void SceneObject::setCollisionGroups | ( | ... | ) |
| void SceneObject::setCollisionLayers | ( | ... | ) |
| void SceneObject::setCollisionMasks | ( | ... | ) |
| void SceneObject::setCollisionShapeDensity | ( | ... | ) |
| void SceneObject::setCollisionShapeFriction | ( | ... | ) |
| void SceneObject::setCollisionShapeIsSensor | ( | ... | ) |
| void SceneObject::setCollisionShapeRestitution | ( | ... | ) |
| void SceneObject::setCollisionSuppress | ( | ... | ) |
| void SceneObject::setDebugOff | ( | ... | ) |
| void SceneObject::setDebugOn | ( | ... | ) |
| void SceneObject::setDefaultDensity | ( | ... | ) |
| void SceneObject::setDefaultFriction | ( | ... | ) |
| void SceneObject::setDefaultRestitution | ( | ... | ) |
| void SceneObject::setDstBlendFactor | ( | ... | ) |
| void SceneObject::setEnabled | ( | ... | ) |
| void SceneObject::setFixedAngle | ( | ... | ) |
| void SceneObject::setGatherContacts | ( | ... | ) |
| void SceneObject::setGravityScale | ( | ... | ) |
| void SceneObject::setHeight | ( | ... | ) |
| void SceneObject::setLifetime | ( | ... | ) |
| void SceneObject::setLinearDamping | ( | ... | ) |
| void SceneObject::setLinearVelocity | ( | ... | ) |
| void SceneObject::setLinearVelocityPolar | ( | ... | ) |
| void SceneObject::setLinearVelocityX | ( | ... | ) |
| void SceneObject::setLinearVelocityY | ( | ... | ) |
| void SceneObject::setPickingAllowed | ( | ... | ) |
| void SceneObject::setPosition | ( | ... | ) |
| void SceneObject::setPositionX | ( | ... | ) |
| void SceneObject::setPositionY | ( | ... | ) |
| void SceneObject::setRenderGroup | ( | ... | ) |
| void SceneObject::setSceneGroup | ( | ... | ) |
| void SceneObject::setSceneLayer | ( | ... | ) |
| void SceneObject::setSceneLayerDepth | ( | ... | ) |
| bool SceneObject::setSceneLayerDepthBack | ( | ... | ) |
| bool SceneObject::setSceneLayerDepthBackward | ( | ... | ) |
| bool SceneObject::setSceneLayerDepthForward | ( | ... | ) |
| bool SceneObject::setSceneLayerDepthFront | ( | ... | ) |
| void SceneObject::setSize | ( | ... | ) |
| void SceneObject::setSizeX | ( | ... | ) |
| void SceneObject::setSizeY | ( | ... | ) |
| void SceneObject::setSleepingAllowed | ( | ... | ) |
| void SceneObject::setSleepingCallback | ( | ... | ) |
| void SceneObject::setSortPoint | ( | ... | ) |
| void SceneObject::setSortPointX | ( | ... | ) |
| void SceneObject::setSortPointY | ( | ... | ) |
| void SceneObject::setSrcBlendFactor | ( | ... | ) |
| void SceneObject::setUpdateCallback | ( | ... | ) |
| void SceneObject::setUseInputEvents | ( | ... | ) |
| void SceneObject::setVisible | ( | ... | ) |
| void SceneObject::setWidth | ( | ... | ) |
1.8.3.1