TorqueScript Reference
Public Member Functions | List of all members
SceneObject_TODO Class Reference

Public Member Functions

void SceneObject::addToScene (...)
 
void SceneObject::applyAngularImpulse (...)
 
void SceneObject::applyForce (...)
 
void SceneObject::applyLinearImpulse (...)
 
void SceneObject::applyTorque (...)
 
void SceneObject::attachGui (...)
 
void SceneObject::cancelMoveTo (...)
 
void SceneObject::clearCollisionShapes (...)
 
void SceneObject::copyAllCollisionShapes (...)
 
S32 SceneObject::copyCollisionShape (...)
 
bool SceneObject::copyFrom (...)
 
S32 SceneObject::createChainCollisionShape (...)
 
S32 SceneObject::createCircleCollisionShape (...)
 
S32 SceneObject::createEdgeCollisionShape (...)
 
S32 SceneObject::createPolygonBoxCollisionShape (...)
 
S32 SceneObject::createPolygonCollisionShape (...)
 
bool SceneObject::deleteCollisionShape (...)
 
void SceneObject::detachGui (...)
 
const char * SceneObject::getAABB (...)
 
bool SceneObject::getActive (...)
 
F32 SceneObject::getAlphaTest (...)
 
F32 SceneObject::getAngle (...)
 
F32 SceneObject::getAngularDamping (...)
 
F32 SceneObject::getAngularVelocity (...)
 
const char * SceneObject::getArea (...)
 
const char * SceneObject::getAreaMax (...)
 
const char * SceneObject::getAreaMin (...)
 
bool SceneObject::getAutoSizing (...)
 
bool SceneObject::getAwake (...)
 
F32 SceneObject::getBlendAlpha (...)
 
const char * SceneObject::getBlendColor (...)
 
bool SceneObject::getBlendMode (...)
 
const char * SceneObject::getBodyType (...)
 
bool SceneObject::getBullet (...)
 
const char * SceneObject::getChainCollisionShapeAdjacentEnd (...)
 
const char * SceneObject::getChainCollisionShapeAdjacentStart (...)
 
bool SceneObject::getChainCollisionShapeHasAdjacentEnd (...)
 
bool SceneObject::getChainCollisionShapeHasAdjacentStart (...)
 
const char * SceneObject::getChainCollisionShapeLocalPoint (...)
 
S32 SceneObject::getChainCollisionShapePointCount (...)
 
const char * SceneObject::getCircleCollisionShapeLocalPosition (...)
 
F32 SceneObject::getCircleCollisionShapeRadius (...)
 
bool SceneObject::getCollisionCallback (...)
 
const char * SceneObject::getCollisionGroups (...)
 
const char * SceneObject::getCollisionLayers (...)
 
const char * SceneObject::getCollisionMasks (...)
 
F32 SceneObject::getCollisionShapeArea (...)
 
S32 SceneObject::getCollisionShapeCount (...)
 
F32 SceneObject::getCollisionShapeDensity (...)
 
F32 SceneObject::getCollisionShapeFriction (...)
 
bool SceneObject::getCollisionShapeIsSensor (...)
 
F32 SceneObject::getCollisionShapeRestitution (...)
 
const char * SceneObject::getCollisionShapeType (...)
 
bool SceneObject::getCollisionSuppress (...)
 
const char * SceneObject::getContact (...)
 
S32 SceneObject::getContactCount (...)
 
F32 SceneObject::getDefaultDensity (...)
 
F32 SceneObject::getDefaultFriction (...)
 
F32 SceneObject::getDefaultRestitution (...)
 
const char * SceneObject::getDstBlendFactor (...)
 
const char * SceneObject::getEdgeCollisionShapeAdjacentEnd (...)
 
const char * SceneObject::getEdgeCollisionShapeAdjacentStart (...)
 
bool SceneObject::getEdgeCollisionShapeHasAdjacentEnd (...)
 
bool SceneObject::getEdgeCollisionShapeHasAdjacentStart (...)
 
const char * SceneObject::getEdgeCollisionShapeLocalPositionEnd (...)
 
const char * SceneObject::getEdgeCollisionShapeLocalPositionStart (...)
 
bool SceneObject::getFixedAngle (...)
 
bool SceneObject::getGatherContacts (...)
 
F32 SceneObject::getGravityScale (...)
 
F32 SceneObject::getHeight (...)
 
F32 SceneObject::getInertia (...)
 
bool SceneObject::getIsPointInCollisionShape (...)
 
bool SceneObject::getIsPointInOOBB (...)
 
F32 SceneObject::getLifetime (...)
 
F32 SceneObject::getLinearDamping (...)
 
const char * SceneObject::getLinearVelocity (...)
 
const char * SceneObject::getLinearVelocityFromLocalPoint (...)
 
const char * SceneObject::getLinearVelocityFromWorldPoint (...)
 
const char * SceneObject::getLinearVelocityPolar (...)
 
F32 SceneObject::getLinearVelocityX (...)
 
F32 SceneObject::getLinearVelocityY (...)
 
const char * SceneObject::getLocalCenter (...)
 
const char * SceneObject::getLocalPoint (...)
 
const char * SceneObject::getLocalVector (...)
 
F32 SceneObject::getMass (...)
 
bool SceneObject::getPickingAllowed (...)
 
const char * SceneObject::getPolygonCollisionShapeLocalPoint (...)
 
S32 SceneObject::getPolygonCollisionShapePointCount (...)
 
const char * SceneObject::getPosition (...)
 
F32 SceneObject::getRenderAngle (...)
 
const char * SceneObject::getRenderGroup (...)
 
const char * SceneObject::getRenderPosition (...)
 
S32 SceneObject::getScene (...)
 
S32 SceneObject::getSceneGroup (...)
 
S32 SceneObject::getSceneLayer (...)
 
F32 SceneObject::getSceneLayerDepth (...)
 
const char * SceneObject::getSize (...)
 
F32 SceneObject::getSizeX (...)
 
F32 SceneObject::getSizeY (...)
 
bool SceneObject::getSleepingAllowed (...)
 
bool SceneObject::getSleepingCallback (...)
 
const char * SceneObject::getSortPoint (...)
 
F32 SceneObject::getSortPointX (...)
 
F32 SceneObject::getSortPointY (...)
 
const char * SceneObject::getSrcBlendFactor (...)
 
bool SceneObject::getUpdateCallback (...)
 
bool SceneObject::getUseInputEvents (...)
 
bool SceneObject::getVisible (...)
 
F32 SceneObject::getWidth (...)
 
const char * SceneObject::getWorldCenter (...)
 
const char * SceneObject::getWorldPoint (...)
 
const char * SceneObject::getWorldVector (...)
 
bool SceneObject::isRotateToComplete (...)
 
bool SceneObject::moveTo (...)
 
void SceneObject::removeFromScene (...)
 
bool SceneObject::rotateTo (...)
 
void SceneObject::safeDelete (...)
 
void SceneObject::setActive (...)
 
void SceneObject::setAlphaTest (...)
 
void SceneObject::setAngle (...)
 
void SceneObject::setAngularDamping (...)
 
void SceneObject::setAngularVelocity (...)
 
void SceneObject::setArea (...)
 
void SceneObject::setAwake (...)
 
void SceneObject::setBlendAlpha (...)
 
void SceneObject::setBlendColor (...)
 
void SceneObject::setBlendMode (...)
 
void SceneObject::setBodyType (...)
 
void SceneObject::setBullet (...)
 
void SceneObject::setCollisionAgainst (...)
 
void SceneObject::setCollisionCallback (...)
 
void SceneObject::setCollisionGroups (...)
 
void SceneObject::setCollisionLayers (...)
 
void SceneObject::setCollisionMasks (...)
 
void SceneObject::setCollisionShapeDensity (...)
 
void SceneObject::setCollisionShapeFriction (...)
 
void SceneObject::setCollisionShapeIsSensor (...)
 
void SceneObject::setCollisionShapeRestitution (...)
 
void SceneObject::setCollisionSuppress (...)
 
void SceneObject::setDebugOff (...)
 
void SceneObject::setDebugOn (...)
 
void SceneObject::setDefaultDensity (...)
 
void SceneObject::setDefaultFriction (...)
 
void SceneObject::setDefaultRestitution (...)
 
void SceneObject::setDstBlendFactor (...)
 
void SceneObject::setEnabled (...)
 
void SceneObject::setFixedAngle (...)
 
void SceneObject::setGatherContacts (...)
 
void SceneObject::setGravityScale (...)
 
void SceneObject::setHeight (...)
 
void SceneObject::setLifetime (...)
 
void SceneObject::setLinearDamping (...)
 
void SceneObject::setLinearVelocity (...)
 
void SceneObject::setLinearVelocityPolar (...)
 
void SceneObject::setLinearVelocityX (...)
 
void SceneObject::setLinearVelocityY (...)
 
void SceneObject::setPickingAllowed (...)
 
void SceneObject::setPosition (...)
 
void SceneObject::setPositionX (...)
 
void SceneObject::setPositionY (...)
 
void SceneObject::setRenderGroup (...)
 
void SceneObject::setSceneGroup (...)
 
void SceneObject::setSceneLayer (...)
 
void SceneObject::setSceneLayerDepth (...)
 
bool SceneObject::setSceneLayerDepthBack (...)
 
bool SceneObject::setSceneLayerDepthBackward (...)
 
bool SceneObject::setSceneLayerDepthForward (...)
 
bool SceneObject::setSceneLayerDepthFront (...)
 
void SceneObject::setSize (...)
 
void SceneObject::setSizeX (...)
 
void SceneObject::setSizeY (...)
 
void SceneObject::setSleepingAllowed (...)
 
void SceneObject::setSleepingCallback (...)
 
void SceneObject::setSortPoint (...)
 
void SceneObject::setSortPointX (...)
 
void SceneObject::setSortPointY (...)
 
void SceneObject::setSrcBlendFactor (...)
 
void SceneObject::setUpdateCallback (...)
 
void SceneObject::setUseInputEvents (...)
 
void SceneObject::setVisible (...)
 
void SceneObject::setWidth (...)
 

Member Function Documentation

void SceneObject::addToScene (   ...)
void SceneObject::applyAngularImpulse (   ...)
void SceneObject::applyForce (   ...)
void SceneObject::applyLinearImpulse (   ...)
void SceneObject::applyTorque (   ...)
void SceneObject::attachGui (   ...)
void SceneObject::cancelMoveTo (   ...)
void SceneObject::clearCollisionShapes (   ...)
void SceneObject::copyAllCollisionShapes (   ...)
S32 SceneObject::copyCollisionShape (   ...)
bool SceneObject::copyFrom (   ...)
S32 SceneObject::createChainCollisionShape (   ...)
S32 SceneObject::createCircleCollisionShape (   ...)
S32 SceneObject::createEdgeCollisionShape (   ...)
S32 SceneObject::createPolygonBoxCollisionShape (   ...)
S32 SceneObject::createPolygonCollisionShape (   ...)
bool SceneObject::deleteCollisionShape (   ...)
void SceneObject::detachGui (   ...)
const char* SceneObject::getAABB (   ...)
bool SceneObject::getActive (   ...)
F32 SceneObject::getAlphaTest (   ...)
F32 SceneObject::getAngle (   ...)
F32 SceneObject::getAngularDamping (   ...)
F32 SceneObject::getAngularVelocity (   ...)
const char* SceneObject::getArea (   ...)
const char* SceneObject::getAreaMax (   ...)
const char* SceneObject::getAreaMin (   ...)
bool SceneObject::getAutoSizing (   ...)
bool SceneObject::getAwake (   ...)
F32 SceneObject::getBlendAlpha (   ...)
const char* SceneObject::getBlendColor (   ...)
bool SceneObject::getBlendMode (   ...)
const char* SceneObject::getBodyType (   ...)
bool SceneObject::getBullet (   ...)
const char* SceneObject::getChainCollisionShapeAdjacentEnd (   ...)
const char* SceneObject::getChainCollisionShapeAdjacentStart (   ...)
bool SceneObject::getChainCollisionShapeHasAdjacentEnd (   ...)
bool SceneObject::getChainCollisionShapeHasAdjacentStart (   ...)
const char* SceneObject::getChainCollisionShapeLocalPoint (   ...)
S32 SceneObject::getChainCollisionShapePointCount (   ...)
const char* SceneObject::getCircleCollisionShapeLocalPosition (   ...)
F32 SceneObject::getCircleCollisionShapeRadius (   ...)
bool SceneObject::getCollisionCallback (   ...)
const char* SceneObject::getCollisionGroups (   ...)
const char* SceneObject::getCollisionLayers (   ...)
const char* SceneObject::getCollisionMasks (   ...)
F32 SceneObject::getCollisionShapeArea (   ...)
S32 SceneObject::getCollisionShapeCount (   ...)
F32 SceneObject::getCollisionShapeDensity (   ...)
F32 SceneObject::getCollisionShapeFriction (   ...)
bool SceneObject::getCollisionShapeIsSensor (   ...)
F32 SceneObject::getCollisionShapeRestitution (   ...)
const char* SceneObject::getCollisionShapeType (   ...)
bool SceneObject::getCollisionSuppress (   ...)
const char* SceneObject::getContact (   ...)
S32 SceneObject::getContactCount (   ...)
F32 SceneObject::getDefaultDensity (   ...)
F32 SceneObject::getDefaultFriction (   ...)
F32 SceneObject::getDefaultRestitution (   ...)
const char* SceneObject::getDstBlendFactor (   ...)
const char* SceneObject::getEdgeCollisionShapeAdjacentEnd (   ...)
const char* SceneObject::getEdgeCollisionShapeAdjacentStart (   ...)
bool SceneObject::getEdgeCollisionShapeHasAdjacentEnd (   ...)
bool SceneObject::getEdgeCollisionShapeHasAdjacentStart (   ...)
const char* SceneObject::getEdgeCollisionShapeLocalPositionEnd (   ...)
const char* SceneObject::getEdgeCollisionShapeLocalPositionStart (   ...)
bool SceneObject::getFixedAngle (   ...)
bool SceneObject::getGatherContacts (   ...)
F32 SceneObject::getGravityScale (   ...)
F32 SceneObject::getHeight (   ...)
F32 SceneObject::getInertia (   ...)
bool SceneObject::getIsPointInCollisionShape (   ...)
bool SceneObject::getIsPointInOOBB (   ...)
F32 SceneObject::getLifetime (   ...)
F32 SceneObject::getLinearDamping (   ...)
const char* SceneObject::getLinearVelocity (   ...)
const char* SceneObject::getLinearVelocityFromLocalPoint (   ...)
const char* SceneObject::getLinearVelocityFromWorldPoint (   ...)
const char* SceneObject::getLinearVelocityPolar (   ...)
F32 SceneObject::getLinearVelocityX (   ...)
F32 SceneObject::getLinearVelocityY (   ...)
const char* SceneObject::getLocalCenter (   ...)
const char* SceneObject::getLocalPoint (   ...)
const char* SceneObject::getLocalVector (   ...)
F32 SceneObject::getMass (   ...)
bool SceneObject::getPickingAllowed (   ...)
const char* SceneObject::getPolygonCollisionShapeLocalPoint (   ...)
S32 SceneObject::getPolygonCollisionShapePointCount (   ...)
const char* SceneObject::getPosition (   ...)
F32 SceneObject::getRenderAngle (   ...)
const char* SceneObject::getRenderGroup (   ...)
const char* SceneObject::getRenderPosition (   ...)
S32 SceneObject::getScene (   ...)
S32 SceneObject::getSceneGroup (   ...)
S32 SceneObject::getSceneLayer (   ...)
F32 SceneObject::getSceneLayerDepth (   ...)
const char* SceneObject::getSize (   ...)
F32 SceneObject::getSizeX (   ...)
F32 SceneObject::getSizeY (   ...)
bool SceneObject::getSleepingAllowed (   ...)
bool SceneObject::getSleepingCallback (   ...)
const char* SceneObject::getSortPoint (   ...)
F32 SceneObject::getSortPointX (   ...)
F32 SceneObject::getSortPointY (   ...)
const char* SceneObject::getSrcBlendFactor (   ...)
bool SceneObject::getUpdateCallback (   ...)
bool SceneObject::getUseInputEvents (   ...)
bool SceneObject::getVisible (   ...)
F32 SceneObject::getWidth (   ...)
const char* SceneObject::getWorldCenter (   ...)
const char* SceneObject::getWorldPoint (   ...)
const char* SceneObject::getWorldVector (   ...)
bool SceneObject::isRotateToComplete (   ...)
bool SceneObject::moveTo (   ...)
void SceneObject::removeFromScene (   ...)
bool SceneObject::rotateTo (   ...)
void SceneObject::safeDelete (   ...)
void SceneObject::setActive (   ...)
void SceneObject::setAlphaTest (   ...)
void SceneObject::setAngle (   ...)
void SceneObject::setAngularDamping (   ...)
void SceneObject::setAngularVelocity (   ...)
void SceneObject::setArea (   ...)
void SceneObject::setAwake (   ...)
void SceneObject::setBlendAlpha (   ...)
void SceneObject::setBlendColor (   ...)
void SceneObject::setBlendMode (   ...)
void SceneObject::setBodyType (   ...)
void SceneObject::setBullet (   ...)
void SceneObject::setCollisionAgainst (   ...)
void SceneObject::setCollisionCallback (   ...)
void SceneObject::setCollisionGroups (   ...)
void SceneObject::setCollisionLayers (   ...)
void SceneObject::setCollisionMasks (   ...)
void SceneObject::setCollisionShapeDensity (   ...)
void SceneObject::setCollisionShapeFriction (   ...)
void SceneObject::setCollisionShapeIsSensor (   ...)
void SceneObject::setCollisionShapeRestitution (   ...)
void SceneObject::setCollisionSuppress (   ...)
void SceneObject::setDebugOff (   ...)
void SceneObject::setDebugOn (   ...)
void SceneObject::setDefaultDensity (   ...)
void SceneObject::setDefaultFriction (   ...)
void SceneObject::setDefaultRestitution (   ...)
void SceneObject::setDstBlendFactor (   ...)
void SceneObject::setEnabled (   ...)
void SceneObject::setFixedAngle (   ...)
void SceneObject::setGatherContacts (   ...)
void SceneObject::setGravityScale (   ...)
void SceneObject::setHeight (   ...)
void SceneObject::setLifetime (   ...)
void SceneObject::setLinearDamping (   ...)
void SceneObject::setLinearVelocity (   ...)
void SceneObject::setLinearVelocityPolar (   ...)
void SceneObject::setLinearVelocityX (   ...)
void SceneObject::setLinearVelocityY (   ...)
void SceneObject::setPickingAllowed (   ...)
void SceneObject::setPosition (   ...)
void SceneObject::setPositionX (   ...)
void SceneObject::setPositionY (   ...)
void SceneObject::setRenderGroup (   ...)
void SceneObject::setSceneGroup (   ...)
void SceneObject::setSceneLayer (   ...)
void SceneObject::setSceneLayerDepth (   ...)
bool SceneObject::setSceneLayerDepthBack (   ...)
bool SceneObject::setSceneLayerDepthBackward (   ...)
bool SceneObject::setSceneLayerDepthForward (   ...)
bool SceneObject::setSceneLayerDepthFront (   ...)
void SceneObject::setSize (   ...)
void SceneObject::setSizeX (   ...)
void SceneObject::setSizeY (   ...)
void SceneObject::setSleepingAllowed (   ...)
void SceneObject::setSleepingCallback (   ...)
void SceneObject::setSortPoint (   ...)
void SceneObject::setSortPointX (   ...)
void SceneObject::setSortPointY (   ...)
void SceneObject::setSrcBlendFactor (   ...)
void SceneObject::setUpdateCallback (   ...)
void SceneObject::setUseInputEvents (   ...)
void SceneObject::setVisible (   ...)
void SceneObject::setWidth (   ...)