TorqueScript Reference
Public Member Functions | List of all members
SceneWindow_TODO Class Reference

Public Member Functions

bool SceneWindow::addInputListener (...)
 
void SceneWindow::clampCameraViewLimit (...)
 
void SceneWindow::completeCameraMove (...)
 
void SceneWindow::dismount (...)
 
const char * SceneWindow::getBackgroundColor (...)
 
F32 SceneWindow::getCameraAngle (...)
 
const char * SceneWindow::getCameraArea (...)
 
const char * SceneWindow::getCameraPosition (...)
 
const char * SceneWindow::getCameraRenderPosition (...)
 
const char * SceneWindow::getCameraRenderScale (...)
 
const char * SceneWindow::getCameraSize (...)
 
const char * SceneWindow::getCameraWorldScale (...)
 
F32 SceneWindow::getCameraZoom (...)
 
const char * SceneWindow::getCanvasPoint (...)
 
bool SceneWindow::getIsCameraMounted (...)
 
bool SceneWindow::getIsCameraMoving (...)
 
bool SceneWindow::getIsWindowPoint (...)
 
bool SceneWindow::getLockMouse (...)
 
const char * SceneWindow::getMousePosition (...)
 
S32 SceneWindow::getRenderGroupMask (...)
 
S32 SceneWindow::getRenderLayerMask (...)
 
const char * SceneWindow::getScene (...)
 
F32 SceneWindow::getTargetCameraAngle (...)
 
const char * SceneWindow::getTargetCameraArea (...)
 
const char * SceneWindow::getTargetCameraPosition (...)
 
const char * SceneWindow::getTargetCameraSize (...)
 
F32 SceneWindow::getTargetCameraZoom (...)
 
bool SceneWindow::getUseBackgroundColor (...)
 
bool SceneWindow::getUseObjectInputEvents (...)
 
bool SceneWindow::getUseWindowInputEvents (...)
 
const char * SceneWindow::getWindowExtents (...)
 
const char * SceneWindow::getWindowPoint (...)
 
const char * SceneWindow::getWorldPoint (...)
 
void SceneWindow::mount (...)
 
bool SceneWindow::removeInputListener (...)
 
void SceneWindow::resetScene (...)
 
void SceneWindow::setBackgroundColor (...)
 
void SceneWindow::setCameraAngle (...)
 
void SceneWindow::setCameraArea (...)
 
void SceneWindow::setCameraInterpolationMode (...)
 
void SceneWindow::setCameraInterpolationTime (...)
 
void SceneWindow::setCameraPosition (...)
 
void SceneWindow::setCameraSize (...)
 
void SceneWindow::setCameraZoom (...)
 
void SceneWindow::setLockMouse (...)
 
void SceneWindow::setMousePosition (...)
 
void SceneWindow::setObjectInputEventFilter (...)
 
void SceneWindow::setObjectInputEventGroupFilter (...)
 
void SceneWindow::setObjectInputEventInvisibleFilter (...)
 
void SceneWindow::setObjectInputEventLayerFilter (...)
 
void SceneWindow::setRenderGroups (...)
 
void SceneWindow::setRenderLayers (...)
 
void SceneWindow::setRenderMasks (...)
 
void SceneWindow::setScene (...)
 
void SceneWindow::setTargetCameraAngle (...)
 
void SceneWindow::setTargetCameraArea (...)
 
void SceneWindow::setTargetCameraPosition (...)
 
void SceneWindow::setTargetCameraSize (...)
 
void SceneWindow::setTargetCameraZoom (...)
 
void SceneWindow::setUseBackgroundColor (...)
 
void SceneWindow::setUseObjectInputEvents (...)
 
void SceneWindow::setUseWindowInputEvents (...)
 
void SceneWindow::setViewLimitOff (...)
 
void SceneWindow::setViewLimitOn (...)
 
void SceneWindow::startCameraMove (...)
 
void SceneWindow::startCameraShake (...)
 
void SceneWindow::stopCameraMove (...)
 
void SceneWindow::stopCameraShake (...)
 
void SceneWindow::undoCameraMove (...)
 

Member Function Documentation

bool SceneWindow::addInputListener (   ...)
void SceneWindow::clampCameraViewLimit (   ...)
void SceneWindow::completeCameraMove (   ...)
void SceneWindow::dismount (   ...)
const char* SceneWindow::getBackgroundColor (   ...)
F32 SceneWindow::getCameraAngle (   ...)
const char* SceneWindow::getCameraArea (   ...)
const char* SceneWindow::getCameraPosition (   ...)
const char* SceneWindow::getCameraRenderPosition (   ...)
const char* SceneWindow::getCameraRenderScale (   ...)
const char* SceneWindow::getCameraSize (   ...)
const char* SceneWindow::getCameraWorldScale (   ...)
F32 SceneWindow::getCameraZoom (   ...)
const char* SceneWindow::getCanvasPoint (   ...)
bool SceneWindow::getIsCameraMounted (   ...)
bool SceneWindow::getIsCameraMoving (   ...)
bool SceneWindow::getIsWindowPoint (   ...)
bool SceneWindow::getLockMouse (   ...)
const char* SceneWindow::getMousePosition (   ...)
S32 SceneWindow::getRenderGroupMask (   ...)
S32 SceneWindow::getRenderLayerMask (   ...)
const char* SceneWindow::getScene (   ...)
F32 SceneWindow::getTargetCameraAngle (   ...)
const char* SceneWindow::getTargetCameraArea (   ...)
const char* SceneWindow::getTargetCameraPosition (   ...)
const char* SceneWindow::getTargetCameraSize (   ...)
F32 SceneWindow::getTargetCameraZoom (   ...)
bool SceneWindow::getUseBackgroundColor (   ...)
bool SceneWindow::getUseObjectInputEvents (   ...)
bool SceneWindow::getUseWindowInputEvents (   ...)
const char* SceneWindow::getWindowExtents (   ...)
const char* SceneWindow::getWindowPoint (   ...)
const char* SceneWindow::getWorldPoint (   ...)
void SceneWindow::mount (   ...)
bool SceneWindow::removeInputListener (   ...)
void SceneWindow::resetScene (   ...)
void SceneWindow::setBackgroundColor (   ...)
void SceneWindow::setCameraAngle (   ...)
void SceneWindow::setCameraArea (   ...)
void SceneWindow::setCameraInterpolationMode (   ...)
void SceneWindow::setCameraInterpolationTime (   ...)
void SceneWindow::setCameraPosition (   ...)
void SceneWindow::setCameraSize (   ...)
void SceneWindow::setCameraZoom (   ...)
void SceneWindow::setLockMouse (   ...)
void SceneWindow::setMousePosition (   ...)
void SceneWindow::setObjectInputEventFilter (   ...)
void SceneWindow::setObjectInputEventGroupFilter (   ...)
void SceneWindow::setObjectInputEventInvisibleFilter (   ...)
void SceneWindow::setObjectInputEventLayerFilter (   ...)
void SceneWindow::setRenderGroups (   ...)
void SceneWindow::setRenderLayers (   ...)
void SceneWindow::setRenderMasks (   ...)
void SceneWindow::setScene (   ...)
void SceneWindow::setTargetCameraAngle (   ...)
void SceneWindow::setTargetCameraArea (   ...)
void SceneWindow::setTargetCameraPosition (   ...)
void SceneWindow::setTargetCameraSize (   ...)
void SceneWindow::setTargetCameraZoom (   ...)
void SceneWindow::setUseBackgroundColor (   ...)
void SceneWindow::setUseObjectInputEvents (   ...)
void SceneWindow::setUseWindowInputEvents (   ...)
void SceneWindow::setViewLimitOff (   ...)
void SceneWindow::setViewLimitOn (   ...)
void SceneWindow::startCameraMove (   ...)
void SceneWindow::startCameraShake (   ...)
void SceneWindow::stopCameraMove (   ...)
void SceneWindow::stopCameraShake (   ...)
void SceneWindow::undoCameraMove (   ...)