#include <DebugDraw.h>
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| | DebugDraw () |
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| virtual | ~DebugDraw () |
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| void | DrawAABB (const b2AABB &aabb, const ColorF &color) |
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| void | DrawOOBB (const b2Vec2 *pOOBB, const ColorF &color) |
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| void | DrawAsleep (const b2Vec2 *pOOBB, const ColorF &color) |
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| void | DrawCollisionShapes (const b2Transform &xf, b2Body *pBody) |
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| void | DrawSortPoint (const b2Vec2 &worldPosition, const b2Vec2 &size, const b2Vec2 &localSortPoint) |
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| void | DrawJoints (b2World *pWorld) |
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| void | DrawShape (b2Fixture *fixture, const b2Transform &xf, const ColorF &color) |
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| void | DrawPolygon (const b2Vec2 *vertices, int32 vertexCount, const ColorF &color) |
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| void | DrawSolidPolygon (const b2Vec2 *vertices, int32 vertexCount, const ColorF &color) |
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| void | DrawCircle (const b2Vec2 ¢er, float32 radius, const ColorF &color) |
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| void | DrawSolidCircle (const b2Vec2 ¢er, float32 radius, const b2Vec2 &axis, const ColorF &color) |
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| void | DrawSegment (const b2Vec2 &p1, const b2Vec2 &p2, const ColorF &color) |
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| void | DrawTransform (const b2Transform &xf) |
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| void | DrawPoint (const b2Vec2 &p, float32 size, const ColorF &color) |
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◆ DebugDraw()
◆ ~DebugDraw()
◆ DrawAABB()
| void DrawAABB |
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const b2AABB & |
aabb, |
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const ColorF & |
color |
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) |
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◆ DrawAsleep()
| void DrawAsleep |
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const b2Vec2 * |
pOOBB, |
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const ColorF & |
color |
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) |
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◆ DrawCircle()
| void DrawCircle |
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const b2Vec2 & |
center, |
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float32 |
radius, |
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const ColorF & |
color |
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) |
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◆ DrawCollisionShapes()
| void DrawCollisionShapes |
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const b2Transform & |
xf, |
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b2Body * |
pBody |
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) |
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◆ DrawJoints()
| void DrawJoints |
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b2World * |
pWorld | ) |
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◆ DrawOOBB()
| void DrawOOBB |
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const b2Vec2 * |
pOOBB, |
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const ColorF & |
color |
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) |
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◆ DrawPoint()
| void DrawPoint |
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const b2Vec2 & |
p, |
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float32 |
size, |
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const ColorF & |
color |
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) |
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◆ DrawPolygon()
| void DrawPolygon |
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const b2Vec2 * |
vertices, |
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int32 |
vertexCount, |
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const ColorF & |
color |
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) |
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◆ DrawSegment()
| void DrawSegment |
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const b2Vec2 & |
p1, |
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const b2Vec2 & |
p2, |
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const ColorF & |
color |
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) |
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◆ DrawShape()
| void DrawShape |
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b2Fixture * |
fixture, |
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const b2Transform & |
xf, |
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const ColorF & |
color |
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) |
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◆ DrawSolidCircle()
| void DrawSolidCircle |
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const b2Vec2 & |
center, |
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float32 |
radius, |
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const b2Vec2 & |
axis, |
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const ColorF & |
color |
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) |
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◆ DrawSolidPolygon()
| void DrawSolidPolygon |
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const b2Vec2 * |
vertices, |
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int32 |
vertexCount, |
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const ColorF & |
color |
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) |
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◆ DrawSortPoint()
| void DrawSortPoint |
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const b2Vec2 & |
worldPosition, |
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const b2Vec2 & |
size, |
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const b2Vec2 & |
localSortPoint |
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) |
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◆ DrawTransform()
| void DrawTransform |
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const b2Transform & |
xf | ) |
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The documentation for this class was generated from the following files:
- 2d/scene/DebugDraw.h
- 2d/scene/DebugDraw.cc