#include <DebugStats.h>
◆ DebugStats()
◆ reset()
◆ updateRanges()
| void updateRanges |
( |
void |
| ) |
|
|
inline |
◆ batchAlphaStateFlush
◆ batchAnonymousFlush
◆ batchBlendStateFlush
◆ batchBufferFullFlush
◆ batchColorStateFlush
◆ batchDrawCallsSorted
◆ batchDrawCallsStrict
◆ batchFlushes
◆ batchIsolatedFlush
◆ batchLayerFlush
◆ batchMaxTriangleDrawn
| U32 batchMaxTriangleDrawn |
◆ batchMaxVertexBuffer
◆ batchNoBatchFlush
◆ batchTextureChangeFlush
| U32 batchTextureChangeFlush |
◆ batchTrianglesSubmitted
| U32 batchTrianglesSubmitted |
◆ bodyCount
◆ contactCount
◆ fps
◆ frameCount
◆ jointCount
◆ maxBatchAlphaStateFlush
| U32 maxBatchAlphaStateFlush |
◆ maxBatchAnonymousFlush
| U32 maxBatchAnonymousFlush |
◆ maxBatchBlendStateFlush
| U32 maxBatchBlendStateFlush |
◆ maxBatchBufferFullFlush
| U32 maxBatchBufferFullFlush |
◆ maxBatchColorStateFlush
| U32 maxBatchColorStateFlush |
◆ maxBatchDrawCallsSorted
| U32 maxBatchDrawCallsSorted |
◆ maxBatchDrawCallsStrict
| U32 maxBatchDrawCallsStrict |
◆ maxBatchFlushes
◆ maxBatchIsolatedFlush
| U32 maxBatchIsolatedFlush |
◆ maxBatchLayerFlush
◆ maxBatchNoBatchFlush
◆ maxBatchTextureChangeFlushes
| U32 maxBatchTextureChangeFlushes |
◆ maxBatchTrianglesSubmitted
| U32 maxBatchTrianglesSubmitted |
◆ maxBodyCount
◆ maxContactCount
◆ maxFPS
◆ maxJointCount
◆ maxObjectsAwake
◆ maxObjectsCount
◆ maxObjectsEnabled
◆ maxObjectsVisible
◆ maxParticlesUsed
◆ maxProxyCount
◆ maxRenderFallbacks
◆ maxRenderPicked
◆ maxRenderRequests
◆ maxWorldProfile
| b2Profile maxWorldProfile |
◆ minFPS
◆ objectsAwake
◆ objectsCount
◆ objectsEnabled
◆ objectsVisible
◆ particlesAlloc
◆ particlesFree
◆ particlesUsed
◆ proxyCount
◆ renderFallbacks
◆ renderPicked
◆ renderRequests
◆ worldProfile
The documentation for this class was generated from the following file: