#include <netStringTable.h>
◆ create()
◆ destroy()
◆ dumpToConsole()
◆ expandString()
| void expandString |
( |
NetStringHandle & |
string, |
|
|
char * |
buf, |
|
|
U32 |
bufSize, |
|
|
U32 |
argc, |
|
|
const char ** |
argv |
|
) |
| |
|
static |
◆ incStringRefScript()
| void incStringRefScript |
( |
U32 |
id | ) |
|
◆ lookupString()
| const char * lookupString |
( |
U32 |
id | ) |
|
◆ removeString()
| void removeString |
( |
U32 |
id, |
|
|
bool |
script = false |
|
) |
| |
◆ GameAddTaggedString
| U32 GameAddTaggedString |
( |
const char * |
string | ) |
|
|
friend |
◆ NetStringHandle
The documentation for this class was generated from the following files:
- network/netStringTable.h
- network/netStringTable.cc