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Torque2D Reference
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#include <ParticleSystem.h>
Classes | |
| struct | ParticleNode |
| Particle node. More... | |
Public Member Functions | |
| ParticleSystem () | |
| ~ParticleSystem () | |
| ParticleNode * | createParticle (void) |
| void | freeParticle (ParticleNode *pParticleNode) |
| U32 | getActiveParticleCount (void) const |
| U32 | getAllocatedParticleCount (void) const |
Static Public Member Functions | |
| static void | Init (void) |
| static void | destroy (void) |
Static Public Attributes | |
| static ParticleSystem * | Instance = NULL |
| ParticleSystem | ( | ) |
| ~ParticleSystem | ( | ) |
| ParticleSystem::ParticleNode * createParticle | ( | void | ) |
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| void freeParticle | ( | ParticleNode * | pParticleNode | ) |
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