#include <mPoint.h>
◆ Point3D() [1/3]
◆ Point3D() [2/3]
◆ Point3D() [3/3]
| Point3D |
( |
const F64 |
_x, |
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const F64 |
_y, |
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const F64 |
_z |
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) |
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inline |
◆ convolve()
◆ convolveInverse()
| void convolveInverse |
( |
const Point3D & |
c | ) |
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inline |
◆ interpolate()
| void interpolate |
( |
const Point3D & |
_from, |
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const Point3D & |
_to, |
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const F64 |
_factor |
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) |
| |
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inline |
◆ isZero()
◆ len()
◆ lenSquared()
◆ neg()
◆ normalize() [1/2]
◆ normalize() [2/2]
| void normalize |
( |
F64 |
val | ) |
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inline |
◆ operator F64 *() [1/2]
◆ operator F64 *() [2/2]
◆ operator!=()
| bool operator!= |
( |
const Point3D & |
_test | ) |
const |
|
inline |
◆ operator*()
| Point3D operator* |
( |
const F64 |
_mul | ) |
const |
|
inline |
◆ operator*=()
| Point3D & operator*= |
( |
const F64 |
_mul | ) |
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inline |
◆ operator+()
◆ operator+=()
◆ operator-() [1/2]
◆ operator-() [2/2]
◆ operator-=()
◆ operator/()
| Point3D operator/ |
( |
const F64 |
_div | ) |
const |
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inline |
◆ operator/=()
| Point3D & operator/= |
( |
const F64 |
_div | ) |
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inline |
◆ operator==()
| bool operator== |
( |
const Point3D & |
_test | ) |
const |
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inline |
◆ set()
| void set |
( |
const F64 |
_x, |
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const F64 |
_y, |
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const F64 |
_z |
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) |
| |
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inline |
◆ setMax()
| void setMax |
( |
const Point3D & |
_test | ) |
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inline |
◆ setMin()
| void setMin |
( |
const Point3D & |
_test | ) |
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inline |
◆ One
◆ Zero
The documentation for this class was generated from the following files:
- math/mPoint.h
- math/mPoint.cpp