#include <mPoint.h>
◆ Point3F() [1/3]
◆ Point3F() [2/3]
◆ Point3F() [3/3]
| Point3F |
( |
const F32 |
_x, |
|
|
const F32 |
_y, |
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|
const F32 |
_z |
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) |
| |
|
inline |
◆ convolve()
◆ convolveInverse()
| void convolveInverse |
( |
const Point3F & |
c | ) |
|
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inline |
◆ equal()
◆ interpolate()
| void interpolate |
( |
const Point3F & |
_from, |
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const Point3F & |
_to, |
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const F32 |
_factor |
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) |
| |
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inline |
◆ isZero()
◆ len()
◆ lenSquared()
◆ magnitudeSafe()
◆ neg()
◆ normalize() [1/2]
◆ normalize() [2/2]
| void normalize |
( |
F32 |
val | ) |
|
|
inline |
◆ normalizeSafe()
◆ operator F32 *() [1/2]
◆ operator F32 *() [2/2]
◆ operator!=()
| bool operator!= |
( |
const Point3F & |
_test | ) |
const |
|
inline |
◆ operator*() [1/2]
| Point3F operator* |
( |
const F32 |
_mul | ) |
const |
|
inline |
◆ operator*() [2/2]
◆ operator*=() [1/2]
| Point3F & operator*= |
( |
const F32 |
_mul | ) |
|
|
inline |
◆ operator*=() [2/2]
◆ operator+()
◆ operator+=()
◆ operator-() [1/2]
◆ operator-() [2/2]
◆ operator-=()
◆ operator/()
| Point3F operator/ |
( |
const F32 |
_div | ) |
const |
|
inline |
◆ operator/=()
| Point3F & operator/= |
( |
const F32 |
_div | ) |
|
|
inline |
◆ operator==()
| bool operator== |
( |
const Point3F & |
_test | ) |
const |
|
inline |
◆ operator[]()
| F32 & operator[] |
( |
int |
i | ) |
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inline |
◆ set() [1/2]
| void set |
( |
const F32 |
_x, |
|
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const F32 |
_y, |
|
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const F32 |
_z |
|
) |
| |
|
inline |
◆ set() [2/2]
◆ setMax()
| void setMax |
( |
const Point3F & |
_test | ) |
|
|
inline |
◆ setMin()
| void setMin |
( |
const Point3F & |
_test | ) |
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inline |
◆ zero()
◆ Max
◆ Min
◆ One
◆ UnitX
◆ UnitY
◆ UnitZ
◆ Zero
The documentation for this class was generated from the following files:
- math/mPoint.h
- math/mPoint.cpp