#include <TextureManager.h>
◆ TextureEventCallback
| typedef void(* TextureEventCallback) (const TextureEventCode eventCode, void *userData) |
◆ ManagerState
Textrue manager state.
| Enumerator |
|---|
| NotInitialized | |
| Alive | |
| Dead | |
| Resurrecting | |
◆ TextureEventCode
Texture manager event codes.
| Enumerator |
|---|
| BeginZombification | |
| BeginResurrection | |
| EndResurrection | |
◆ create()
◆ destroy()
◆ dumpMetrics()
| void dumpMetrics |
( |
void |
| ) |
|
|
static |
◆ flush()
◆ getBitmapResidentSize()
| static S32 getBitmapResidentSize |
( |
void |
| ) |
|
|
inlinestatic |
◆ getManagerState()
◆ getTextureResidentCount()
| static S32 getTextureResidentCount |
( |
void |
| ) |
|
|
inlinestatic |
◆ getTextureResidentSize()
| static S32 getTextureResidentSize |
( |
void |
| ) |
|
|
inlinestatic |
◆ getTextureResidentWasteSize()
| static S32 getTextureResidentWasteSize |
( |
void |
| ) |
|
|
inlinestatic |
◆ getUniqueTextureKey()
| StringTableEntry getUniqueTextureKey |
( |
void |
| ) |
|
|
static |
◆ killManager()
◆ refresh()
| void refresh |
( |
const char * |
textureName | ) |
|
|
static |
◆ registerEventCallback()
◆ resurrectManager()
| void resurrectManager |
( |
void |
| ) |
|
|
static |
◆ unregisterEventCallback()
| void unregisterEventCallback |
( |
const U32 |
callbackKey | ) |
|
|
static |
◆ TextureDictionary
◆ TextureHandle
◆ mDGLRender
◆ mTextureCompressionHint
| GLenum mTextureCompressionHint = GL_FASTEST |
|
static |
The documentation for this class was generated from the following files:
- graphics/TextureManager.h
- graphics/TextureManager.cc