Here is a list of all functions with links to the classes they belong to:
- m -
- magnitudeSafe() : Point3F
- mainInitialize() : DefaultGame, GameInterface
- mainLoop() : DefaultGame, GameInterface
- mainShutdown() : DefaultGame, GameInterface
- maintainSizing() : GuiCanvas
- makeFirstResponder() : GuiControl
- makeFullPathName() : Platform
- makeRelativePathName() : Platform
- mapString() : ConnectionStringTable, NetConnection
- markDirty() : NetworkProcessList
- markGroup() : Namespace
- MatrixF() : MatrixF
- MD5() : MD5
- memSize() : Vector< T >
- MemStream() : MemStream
- merge() : Vector< T >
- mergeLayer() : GBitmap
- mergeModules() : ModuleManager
- MergeOn() : PNGImage
- mergeScene() : Scene
- Message() : Message
- message() : PlatformAssert
- messageBox() : Platform
- MessageForwarder() : MessageForwarder
- MessageQueue() : MessageQueue
- messageSiblings() : GuiControl
- MessageVector() : MessageVector
- minimizeWindow() : Platform
- missionPathsSent() : NetConnection
- modify() : ReservedSocketList< T >
- modifySelectBlock() : GuiTextEditCtrl
- ModuleDefinition() : ModuleDefinition
- ModuleDependency() : ModuleDefinition::ModuleDependency
- ModuleManager() : ModuleManager
- ModuleMergeDefinition() : ModuleMergeDefinition
- mount() : SceneWindow
- mouseButtonDown() : GuiCanvas
- mouseLock() : GuiCanvas, GuiControl, GuiSceneScrollCtrl
- MouseMoveEvent() : MouseMoveEvent
- mouseRightButtonDown() : GuiCanvas
- mouseUnlock() : GuiCanvas, GuiControl, GuiSceneScrollCtrl
- moveAndSnapSelection() : GuiEditCtrl
- moveEmitter() : ParticleAsset
- moveFirst() : Array
- moveIndex() : Array
- moveLast() : Array
- moveLayerBackward() : ImageAsset
- moveLayerForward() : ImageAsset
- moveLayerToBack() : ImageAsset
- moveLayerToFront() : ImageAsset
- moveNext() : Array
- moveObject() : EditorToySceneWindow
- movePrev() : Array
- moveQueryProxy() : SpriteBatch
- moveSelection() : GuiEditCtrl
- moveSelectionToCtrl() : GuiEditCtrl
- moveTo() : GuiSpriteCtrl, SceneObject
- mul() : MatrixF, QuatF
- mulP() : MatrixF, QuatF, TQuatF
- mult() : Vector2
- mulV() : MatrixF
- Mutex() : Mutex
- MutexHandle() : MutexHandle