Torque2D Reference
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Public Member Functions | Public Attributes | List of all members
AssetDefinition Struct Reference

#include <assetDefinition.h>

Public Member Functions

 AssetDefinition ()
 
virtual ~AssetDefinition ()
 
virtual void reset (void)
 

Public Attributes

ModuleDefinitionmpModuleDefinition
 
SimObjectPtr< AssetBasempAssetBase
 
StringTableEntry mAssetBaseFilePath
 
StringTableEntry mAssetId
 
U32 mAssetLoadedCount
 
U32 mAssetUnloadedCount
 
bool mAssetRefreshEnable
 
Vector< StringTableEntry > mAssetLooseFiles
 
StringTableEntry mAssetName
 Persisted state.
 
StringTableEntry mAssetDescription
 
bool mAssetAutoUnload
 
bool mAssetInternal
 
bool mAssetPrivate
 
bool mAssetLoading
 
StringTableEntry mAssetType
 
StringTableEntry mAssetCategory
 

Constructor & Destructor Documentation

◆ AssetDefinition()

AssetDefinition ( )
inline

◆ ~AssetDefinition()

virtual ~AssetDefinition ( )
inlinevirtual

Member Function Documentation

◆ reset()

virtual void reset ( void  )
inlinevirtual

Member Data Documentation

◆ mAssetAutoUnload

bool mAssetAutoUnload

◆ mAssetBaseFilePath

StringTableEntry mAssetBaseFilePath

◆ mAssetCategory

StringTableEntry mAssetCategory

◆ mAssetDescription

StringTableEntry mAssetDescription

◆ mAssetId

StringTableEntry mAssetId

◆ mAssetInternal

bool mAssetInternal

◆ mAssetLoadedCount

U32 mAssetLoadedCount

◆ mAssetLoading

bool mAssetLoading

◆ mAssetLooseFiles

Vector<StringTableEntry> mAssetLooseFiles

◆ mAssetName

StringTableEntry mAssetName

Persisted state.

◆ mAssetPrivate

bool mAssetPrivate

◆ mAssetRefreshEnable

bool mAssetRefreshEnable

◆ mAssetType

StringTableEntry mAssetType

◆ mAssetUnloadedCount

U32 mAssetUnloadedCount

◆ mpAssetBase

SimObjectPtr<AssetBase> mpAssetBase

◆ mpModuleDefinition

ModuleDefinition* mpModuleDefinition

The documentation for this struct was generated from the following file: