GL state information.
More...
#include <platformGL.h>
◆ maxAnisotropy
◆ maxFSAASamples
◆ maxTextureUnits
◆ primCount
◆ primMode
◆ suppARBMultitexture
◆ suppEdgeClamp
◆ suppEXTblendcolor
◆ suppEXTblendminmax
◆ suppFogCoord
◆ suppFXT1
◆ suppLockedArrays
◆ suppPackedPixels
◆ suppPalettedTexture
◆ suppS3TC
◆ suppSwapInterval
◆ suppTexAnisotropic
◆ suppTexEnvAdd
◆ suppTextureCompression
| bool suppTextureCompression |
◆ suppTextureEnvCombine
| bool suppTextureEnvCombine |
◆ suppVertexArrayRange
| bool suppVertexArrayRange |
◆ suppVertexBuffer
◆ triCount
The documentation for this struct was generated from the following files:
- platformAndroid/platformGL.h
- platformEmscripten/platformGL.h