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Torque2D Reference
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#include <netConnection.h>
Public Types | |
| enum | Flags { Valid = BIT(0) , InScope = BIT(1) , ScopeAlways = BIT(2) , NotYetGhosted = BIT(3) , Ghosting = BIT(4) , KillGhost = BIT(5) , KillingGhost = BIT(6) , ScopedEvent = BIT(7) , ScopeLocalAlways = BIT(8) } |
| Flags relating to the state of the object. More... | |
Public Attributes | |
| NetObject * | obj |
| The object being ghosted. | |
| U32 | updateMask |
| Flags indicating what state data needs to be transferred. | |
| U32 | updateSkipCount |
| How many updates have we skipped this guy? | |
| U32 | flags |
| Flags from GhostInfo::Flags. | |
| F32 | priority |
| U32 | index |
| implementation. | |
| U32 | arrayIndex |
References | |
updates. The GhostInfo structure is used in several linked lists; these members are the implementation for this. | |
| NetConnection::GhostRef * | updateChain |
| List of references in NetConnections to us. | |
| GhostInfo * | nextObjectRef |
| Next ghosted object. | |
| GhostInfo * | prevObjectRef |
| Previous ghosted object. | |
| NetConnection * | connection |
| Connection that we're ghosting over. | |
| GhostInfo * | nextLookupInfo |
Information about a ghosted object.
| enum Flags |
| U32 arrayIndex |
| NetConnection* connection |
Connection that we're ghosting over.
| U32 flags |
Flags from GhostInfo::Flags.
| U32 index |
implementation.
| GhostInfo* nextObjectRef |
Next ghosted object.
| NetObject* obj |
The object being ghosted.
| GhostInfo* prevObjectRef |
Previous ghosted object.
| F32 priority |
A float value indicating the priority of this object for
| NetConnection::GhostRef* updateChain |
List of references in NetConnections to us.
| U32 updateMask |
Flags indicating what state data needs to be transferred.
| U32 updateSkipCount |
How many updates have we skipped this guy?