#include <serverQuery.h>
◆ StatusFlags
| Enumerator |
|---|
| Status_Dedicated | |
| Status_Passworded | |
| Status_Linux | |
| Status_New | |
| Status_Querying | |
| Status_Updating | |
| Status_Responded | |
| Status_TimedOut | |
◆ ServerInfo()
◆ ~ServerInfo()
◆ hasResponded()
◆ isDedicated()
◆ isLinux()
◆ isNew()
◆ isPassworded()
◆ isQuerying()
◆ isTimedOut()
◆ isUpdating()
◆ address
◆ cpuSpeed
◆ gameType
◆ infoString
◆ isFavorite
◆ maxPlayers
◆ missionName
◆ missionType
◆ name
◆ numBots
◆ numPlayers
◆ ping
◆ status
◆ statusString
◆ version
The documentation for this struct was generated from the following files:
- network/serverQuery.h
- network/serverQuery.cc