Tim Newell 47196e7688 Merging android port into development 12 éve
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CompositeSprite.cc ba7528483c - Fixed bug which caused an exception when the CompositeSprite culling was turned-off. 13 éve
CompositeSprite.h 726c778419 - CompositeSprite now only writes non-default fields for Default-stride/size/angle. 13 éve
CompositeSprite_ScriptBinding.h a3b5f9619b Merge branches 'doxygen' and 'downstream' of https://github.com/lilligreen/Torque2D into doxygen 12 éve
ImageFont.cc ad2ded3277 FontSize is now written out to TAML correctly. 12 éve
ImageFont.h ad2ded3277 FontSize is now written out to TAML correctly. 12 éve
ImageFont_ScriptBinding.h d68dc83b2f Cleanup files that did merge properly 12 éve
ParticlePlayer.cc 1b4197fe03 Final fixes to polar velocity and aligned particles. 12 éve
ParticlePlayer.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 éve
ParticlePlayer_ScriptBinding.h d68dc83b2f Cleanup files that did merge properly 12 éve
SceneObject.cc 4de7c816af TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis. 12 éve
SceneObject.h db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. 13 éve
SceneObjectList.cc d63a3db4bf - Scene controllers WIP. 13 éve
SceneObjectList.h d63a3db4bf - Scene controllers WIP. 13 éve
SceneObjectMoveToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 éve
SceneObjectRotateToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 éve
SceneObjectSet.cc d63a3db4bf - Scene controllers WIP. 13 éve
SceneObjectSet.h d63a3db4bf - Scene controllers WIP. 13 éve
SceneObjectSet_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 éve
SceneObject_ScriptBinding.h 1b4197fe03 Final fixes to polar velocity and aligned particles. 12 éve
Scroller.cc ce46f2ac88 Added a clipplane hardware check since not all android devices support 4 12 éve
Scroller.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 éve
Scroller_ScriptBinding.h 96b0a5e3c3 Merge branch 'development' of https://github.com/GarageGames/Torque2D into development 12 éve
ShapeVector.cc b07099ca29 new openal lib, switched to t2d libpng from precompiled lib, most of filesystem works, removed framebuffer, torque now loads and displays truck toy but nothing moves yet 12 éve
ShapeVector.h 8929df9045 TAML fix for ShapeVector 12 éve
ShapeVector_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 éve
Sprite.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 éve
Sprite.h 12b20892fc - Minor formatting changes. 13 éve
Sprite_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 éve
Trigger.cc d63a3db4bf - Scene controllers WIP. 13 éve
Trigger.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 éve
Trigger_ScriptBinding.h 5601cfc2d8 Vector2_ScriptBinding.h: 12 éve