Tim Newell 47196e7688 Merging android port into development 12 ani în urmă
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DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
DynamicTexture.h bb2bda49c6 Added android file system calls and fixed some other issues. Currently have openal setup as static so that needs to change before release 12 ani în urmă
PNGImage.cpp 934b309843 moved all console bindings not related to guis and only updated in vs2012 project! 12 ani în urmă
PNGImage.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 ani în urmă
PNGImage_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 ani în urmă
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 ani în urmă
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 ani în urmă
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 ani în urmă
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 ani în urmă
TextureManager.cc 47196e7688 Merging android port into development 12 ani în urmă
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 ani în urmă
TextureManager_ScriptBinding.h 47196e7688 Merging android port into development 12 ani în urmă
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
bitmapJpeg.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
bitmapPng.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
bitmapPvr.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
color.cc 9308e1e3ed converting a ton of ConsoleFunction's to ConsoleFunctionWithDocs. This often involves separating console functions into their own *_ScriptBinding.h file. This is probably half of them moved and 75% tested. 12 ani în urmă
color.h 559048f25f - When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate. 13 ani în urmă
color_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 ani în urmă
dgl.cc 47196e7688 Merging android port into development 12 ani în urmă
dgl.h 47196e7688 Merging android port into development 12 ani în urmă
dglMac_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 ani în urmă
dglMatrix.cc b07099ca29 new openal lib, switched to t2d libpng from precompiled lib, most of filesystem works, removed framebuffer, torque now loads and displays truck toy but nothing moves yet 12 ani în urmă
dgl_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 ani în urmă
gBitmap.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
gBitmap.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
gFont.cc 47196e7688 Merging android port into development 12 ani în urmă
gFont.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
gFont_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 ani în urmă
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
gPalette.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
splineUtil.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă