powerful and flexible 2d game engine written in C++ with a custom scripting language

#game-engine #gameengine #gamedev #engine #2d #cpp #scripting #opengl

Mike Lilligreen 092ed3c2a8 Merge pull request #11 from jamesu/sixtyfour vor 12 Jahren
engine 739dbedafb Use int instead of bool for pthread lock check vor 12 Jahren
modules 5954873bcf Initial implementation of Spine support vor 12 Jahren
tools d68dc83b2f Cleanup files that did merge properly vor 12 Jahren
tutorials ba0ec5d9ff tutorial tweaks that are not necessary but will make the tutorial a bit easier: vor 12 Jahren
.gitignore c1fd59d755 Added the temp files from eclipse to gitignore vor 12 Jahren
Leap.dll f2c757fbd6 Attempted merge of Leap motion and current development. Windows support first. vor 12 Jahren
Leapd.dll f2c757fbd6 Attempted merge of Leap motion and current development. Windows support first. vor 12 Jahren
OpenAL32.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) vor 13 Jahren
README.md 48040a67c9 Update README.md vor 12 Jahren
cleandso.bat a20f2864a1 - First push of Torque 2D 2.0 (MIT) vor 13 Jahren
main.cs 9ba5b1b190 Added keyboard closing support and a fix for the NDK bug that locks up the app when closing keyboard vor 12 Jahren
main.runAllUnitTests.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) vor 13 Jahren
sandbox.torsion a20f2864a1 - First push of Torque 2D 2.0 (MIT) vor 13 Jahren
unicows.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) vor 13 Jahren

README.md

Torque2D

MIT Licensed Open Source version of Torque 2D from GarageGames.

You can find the main Wiki page here

This branch is dedicated to active development. Bug fixes, new features, and pull requests should happen here. It should always be considered unstable. Once changes are tested and accepted, this branch will be pushed into the Master.