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engine
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09766a4c87
- Fixed issue reported on garagegames.com/community/forums/viewthread/133647.
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12 years ago |
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modules
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d39be86797
- Added JSON parser. You can now write module and assets using JSON because there's a parser available (it can even update so it works with renaming assets etc).
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12 years ago |
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tools
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576d8666e8
- Added instructions and template code to export ImageAsset files directly from Zoptex (http://www.zwopple.com/zwoptex/)
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13 years ago |
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tutorials
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f5406619aa
changed the behavior tutorial to include its own copy of aquarium.cs (less coupling)
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12 years ago |
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.gitignore
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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OpenAL32.dll
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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README.md
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ebc0d36f1b
- Created README.md. Still needs filling out.
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12 years ago |
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cleandso.bat
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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main.cs
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e5ca28f3ba
- Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase".
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13 years ago |
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main.runAllUnitTests.cs
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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sandbox.torsion
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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unicows.dll
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 years ago |