Peter Robinson 8ea23400c4 Added Custom Fonts to the Editors 4 éve
..
DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 éve
DynamicTexture.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 éve
PNGImage.cpp 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 éve
PNGImage.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 12 éve
PNGImage_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 éve
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 éve
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 éve
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 éve
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 éve
TextureManager.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 éve
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 éve
TextureManager_ScriptBinding.h 47196e7688 Merging android port into development 12 éve
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 éve
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 éve
bitmapJpeg.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 éve
bitmapPng.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 éve
bitmapPvr.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 éve
dgl.cc ef1f03cf33 Groundwork for editor 4 éve
dgl.h ef1f03cf33 Groundwork for editor 4 éve
dglMac_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 éve
dglMatrix.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 éve
dgl_ScriptBinding.h fbccd86f49 Android Studio build fixes 2of2 -- Fix dStrstr and other build errors 8 éve
gBitmap.cc 9e8d7921be Emscripten support code 12 éve
gBitmap.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 éve
gColor.cc 91ec96ad8f Added GuiDropDownCtrl! 4 éve
gColor.h f8bd3c1521 GuiExpandCtrl and GuiPanelCtrl 5 éve
gColor_ScriptBinding.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 éve
gFont.cc 9f68dc45c4 add bitmap fonts 11 éve
gFont.h 9f68dc45c4 add bitmap fonts 11 éve
gFont_ScriptBinding.h 8ea23400c4 Added Custom Fonts to the Editors 4 éve
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 éve
gPalette.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 éve
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 éve
splineUtil.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 éve