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engine
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0c8a29ef35
- Removed obsolete file from projects.
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%!s(int64=12) %!d(string=hai) anos |
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modules
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1d007c26a4
- TAML now supports writing and reading JSON. By default it will use a schema that is strictly compatible with JSON RFC4627 (specifically the part about member names must be unique) however TAML does not care about this and it can be turned off with the console variable "$pref::T2D::JSONStrict" (set it to false).
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%!s(int64=12) %!d(string=hai) anos |
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tools
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576d8666e8
- Added instructions and template code to export ImageAsset files directly from Zoptex (http://www.zwopple.com/zwoptex/)
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%!s(int64=13) %!d(string=hai) anos |
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tutorials
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f5406619aa
changed the behavior tutorial to include its own copy of aquarium.cs (less coupling)
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%!s(int64=12) %!d(string=hai) anos |
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.gitignore
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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%!s(int64=13) %!d(string=hai) anos |
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OpenAL32.dll
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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%!s(int64=13) %!d(string=hai) anos |
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README.md
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ebc0d36f1b
- Created README.md. Still needs filling out.
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%!s(int64=12) %!d(string=hai) anos |
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cleandso.bat
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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%!s(int64=13) %!d(string=hai) anos |
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main.cs
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e5ca28f3ba
- Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase".
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%!s(int64=13) %!d(string=hai) anos |
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main.runAllUnitTests.cs
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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%!s(int64=13) %!d(string=hai) anos |
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sandbox.torsion
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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%!s(int64=13) %!d(string=hai) anos |
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unicows.dll
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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%!s(int64=13) %!d(string=hai) anos |