| .. |
|
assetBase.cc
|
c913266721
- Fixed a harmless warning from the asset-base.
|
13 年之前 |
|
assetBase.h
|
99703ab577
- Added consistent "copyTo()" (cloning) functionality to AssetBase and all existing asset types. The ParticleAsset was already wired-up correctly.
|
13 年之前 |
|
assetBase_ScriptBinding.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 年之前 |
|
assetDefinition.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 年之前 |
|
assetFieldTypes.cc
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 年之前 |
|
assetFieldTypes.h
|
f784d57b7f
- Minor renaming of the preprocessor definition for the asset-scope token.
|
13 年之前 |
|
assetManager.cc
|
d098ff5e57
- Removed redundant "AssetSnapshot" code.
|
13 年之前 |
|
assetManager.h
|
d098ff5e57
- Removed redundant "AssetSnapshot" code.
|
13 年之前 |
|
assetManager_ScriptBinding.h
|
d098ff5e57
- Removed redundant "AssetSnapshot" code.
|
13 年之前 |
|
assetPtr.h
|
1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
|
13 年之前 |
|
assetQuery.cc
|
5c475e8da8
- Taml serialization WIP.
|
13 年之前 |
|
assetQuery.h
|
72ec97dca3
- Taml serialization WIP.
|
13 年之前 |
|
assetQuery_ScriptBinding.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 年之前 |
|
assetTagsManifest.cc
|
5c475e8da8
- Taml serialization WIP.
|
13 年之前 |
|
assetTagsManifest.h
|
a6d900ebba
- Taml serialization WIP.
|
13 年之前 |
|
assetTagsManifest_ScriptBinding.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 年之前 |
|
declaredAssets.cc
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 年之前 |
|
declaredAssets.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 年之前 |
|
referencedAssets.cc
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 年之前 |
|
referencedAssets.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 年之前 |
|
tamlAssetDeclaredUpdateVisitor.h
|
f784d57b7f
- Minor renaming of the preprocessor definition for the asset-scope token.
|
13 年之前 |
|
tamlAssetDeclaredVisitor.h
|
f784d57b7f
- Minor renaming of the preprocessor definition for the asset-scope token.
|
13 年之前 |
|
tamlAssetReferencedUpdateVisitor.h
|
1d007c26a4
- TAML now supports writing and reading JSON. By default it will use a schema that is strictly compatible with JSON RFC4627 (specifically the part about member names must be unique) however TAML does not care about this and it can be turned off with the console variable "$pref::T2D::JSONStrict" (set it to false).
|
12 年之前 |
|
tamlAssetReferencedVisitor.h
|
1d007c26a4
- TAML now supports writing and reading JSON. By default it will use a schema that is strictly compatible with JSON RFC4627 (specifically the part about member names must be unique) however TAML does not care about this and it can be turned off with the console variable "$pref::T2D::JSONStrict" (set it to false).
|
12 年之前 |