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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #import "platformAndroid/T2DAppDelegate.h"
- #include "platform/platformInput.h"
- #include "platformAndroid/AndroidUtil.h"
- #include "console/console.h"
- extern void _AndroidGameInnerLoop();
- extern void _AndroidGameResignActive();
- extern void _AndroidGameBecomeActive();
- extern void _AndroidGameWillTerminate();
- // Store current orientation for easy access
- extern void _AndroidGameChangeOrientation(S32 newOrientation);
- //TODO: android
- /*
- UIDeviceOrientation currentOrientation;
- bool _AndroidTorqueFatalError = false;
- @implementation T2DAppDelegate
- @synthesize window = _window;
- - (void)applicationDidFinishLaunching:(UIApplication *)application {
-
- [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
- //Also we set the currentRotation up so its not invalid
- currentOrientation = [UIDevice currentDevice].orientation;
- //So we make a selector to handle that, called didRotate (lower down in the code)
- [[NSNotificationCenter defaultCenter] addObserver:self
- selector:@selector(didRotate:)
- name:UIDeviceOrientationDidChangeNotification
- object:nil];
- }
- - (void)applicationWillResignActive:(UIApplication *)application
- {
- _AndroidGameResignActive();
- }
- - (void)applicationDidBecomeActive:(UIApplication *)application
- {
- if(!_AndroidTorqueFatalError)
- _AndroidGameBecomeActive();
- }
- - (void)applicationWillTerminate:(UIApplication *)application
- {
- _AndroidGameWillTerminate();
-
- [[UIDevice currentDevice] endGeneratingDeviceOrientationNotifications];
- }
- - (void)didRotate:(NSNotification *)notification
- {
- //Default to landscape left
- UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
- if(currentOrientation != orientation)
- {
- //Change the orientation
- currentOrientation = orientation;
- //Tell the rest of the engine
- _AndroidGameChangeOrientation(currentOrientation);
- }
- }
- - (void) runMainLoop
- {
- _AndroidGameInnerLoop();
- }
- */
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