T2DAppDelegate.cpp 3.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #import "platformAndroid/T2DAppDelegate.h"
  23. #include "platform/platformInput.h"
  24. #include "platformAndroid/AndroidUtil.h"
  25. #include "console/console.h"
  26. extern void _AndroidGameInnerLoop();
  27. extern void _AndroidGameResignActive();
  28. extern void _AndroidGameBecomeActive();
  29. extern void _AndroidGameWillTerminate();
  30. // Store current orientation for easy access
  31. extern void _AndroidGameChangeOrientation(S32 newOrientation);
  32. //TODO: android
  33. /*
  34. UIDeviceOrientation currentOrientation;
  35. bool _AndroidTorqueFatalError = false;
  36. @implementation T2DAppDelegate
  37. @synthesize window = _window;
  38. - (void)applicationDidFinishLaunching:(UIApplication *)application {
  39. [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
  40. //Also we set the currentRotation up so its not invalid
  41. currentOrientation = [UIDevice currentDevice].orientation;
  42. //So we make a selector to handle that, called didRotate (lower down in the code)
  43. [[NSNotificationCenter defaultCenter] addObserver:self
  44. selector:@selector(didRotate:)
  45. name:UIDeviceOrientationDidChangeNotification
  46. object:nil];
  47. }
  48. - (void)applicationWillResignActive:(UIApplication *)application
  49. {
  50. _AndroidGameResignActive();
  51. }
  52. - (void)applicationDidBecomeActive:(UIApplication *)application
  53. {
  54. if(!_AndroidTorqueFatalError)
  55. _AndroidGameBecomeActive();
  56. }
  57. - (void)applicationWillTerminate:(UIApplication *)application
  58. {
  59. _AndroidGameWillTerminate();
  60. [[UIDevice currentDevice] endGeneratingDeviceOrientationNotifications];
  61. }
  62. - (void)didRotate:(NSNotification *)notification
  63. {
  64. //Default to landscape left
  65. UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
  66. if(currentOrientation != orientation)
  67. {
  68. //Change the orientation
  69. currentOrientation = orientation;
  70. //Tell the rest of the engine
  71. _AndroidGameChangeOrientation(currentOrientation);
  72. }
  73. }
  74. - (void) runMainLoop
  75. {
  76. _AndroidGameInnerLoop();
  77. }
  78. */