Mike Lilligreen 5954873bcf Initial implementation of Spine support il y a 12 ans
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BatchRender.cc dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. il y a 12 ans
BatchRender.h dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. il y a 12 ans
CoreMath.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
CoreMath.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
ImageFrameProvider.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. il y a 13 ans
ImageFrameProvider.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. il y a 13 ans
ImageFrameProviderCore.cc 408078f88a Asset support for named cells/frames il y a 12 ans
ImageFrameProviderCore.h 408078f88a Asset support for named cells/frames il y a 12 ans
ParticleSystem.cc dbb80421f4 - The asset manager now tracks overall reference counts. The SceneWindow now reports this in the metrics overlay. il y a 13 ans
ParticleSystem.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. il y a 13 ans
RenderProxy.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. il y a 13 ans
RenderProxy.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. il y a 13 ans
RenderProxy_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." il y a 12 ans
SpriteBase.cc 408078f88a Asset support for named cells/frames il y a 12 ans
SpriteBase.h 408078f88a Asset support for named cells/frames il y a 12 ans
SpriteBase_ScriptBinding.h 408078f88a Asset support for named cells/frames il y a 12 ans
SpriteBatch.cc 5954873bcf Initial implementation of Spine support il y a 12 ans
SpriteBatch.h 5954873bcf Initial implementation of Spine support il y a 12 ans
SpriteBatchItem.cc 5954873bcf Initial implementation of Spine support il y a 12 ans
SpriteBatchItem.h 5954873bcf Initial implementation of Spine support il y a 12 ans
SpriteBatchQuery.cc df712056fa Final CompositeSprite Fix. il y a 12 ans
SpriteBatchQuery.h df712056fa Final CompositeSprite Fix. il y a 12 ans
SpriteBatchQueryResult.h 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. il y a 13 ans
Utility.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." il y a 12 ans
Utility.h bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. il y a 13 ans
Utility_ScriptBinding.h 9c2b026d3a updated xcode OSX project. il y a 12 ans
Vector2.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. il y a 13 ans
Vector2.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." il y a 12 ans
Vector2_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." il y a 12 ans