Mike Lilligreen f1e52a92ef Spine updates 12 лет назад
..
CompositeSprite.cc ba7528483c - Fixed bug which caused an exception when the CompositeSprite culling was turned-off. 13 лет назад
CompositeSprite.h 726c778419 - CompositeSprite now only writes non-default fields for Default-stride/size/angle. 13 лет назад
CompositeSprite_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
ImageFont.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
ImageFont.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
ImageFont_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
ParticlePlayer.cc 408078f88a Asset support for named cells/frames 12 лет назад
ParticlePlayer.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 лет назад
ParticlePlayer_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
SceneObject.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
SceneObject.h db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. 13 лет назад
SceneObjectList.cc d63a3db4bf - Scene controllers WIP. 13 лет назад
SceneObjectList.h d63a3db4bf - Scene controllers WIP. 13 лет назад
SceneObjectMoveToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
SceneObjectRotateToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
SceneObjectSet.cc d63a3db4bf - Scene controllers WIP. 13 лет назад
SceneObjectSet.h d63a3db4bf - Scene controllers WIP. 13 лет назад
SceneObjectSet_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
SceneObject_ScriptBinding.h 23165babcf Addresses issue mentioned in http://www.garagegames.com/community/forums/viewthread/136064 - now returns the pSceneObjectCollider->getId() value instead of pSceneObjectCollider itself. 12 лет назад
Scroller.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
Scroller.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
Scroller_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
ShapeVector.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
ShapeVector.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
ShapeVector_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
Skeleton.cc f1e52a92ef Spine updates 12 лет назад
Skeleton.h f1e52a92ef Spine updates 12 лет назад
Skeleton_ScriptBinding.h f1e52a92ef Spine updates 12 лет назад
Sprite.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 лет назад
Sprite.h 12b20892fc - Minor formatting changes. 13 лет назад
Sprite_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
Trigger.cc d63a3db4bf - Scene controllers WIP. 13 лет назад
Trigger.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
Trigger_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад