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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _UTILITY_H_
- #define _UTILITY_H_
- #ifndef _SIMBASE_H_
- #include "sim/simBase.h"
- #endif
- #ifndef _PLATFORM_H_
- #include "platform/platform.h"
- #endif
- #ifndef _PLATFORMGL_H_
- #include "platform/platformGL.h"
- #endif
- #ifndef _MMATH_H_
- #include "math/mMath.h"
- #endif
- //-----------------------------------------------------------------------------
- // Miscellaneous Defines.
- //-----------------------------------------------------------------------------
- #define MASK_ALL (U32_MAX)
- #define MASK_BITCOUNT (32)
- #define DEBUG_MODE_COUNT (8)
- #define MAX_LAYERS_SUPPORTED (32)
- #define CANNOT_RENDER_PROXY_NAME "CannotRenderProxy"
- #define b2_pi2 (b2_pi * 2.0f)
- //-----------------------------------------------------------------------------
- class SceneObject;
- struct Vector2;
- typedef Vector<SceneObject*> typeSceneObjectVector;
- typedef const Vector<SceneObject*>& typeSceneObjectVectorConstRef;
- ///-----------------------------------------------------------------------------
- DefineConsoleType( Typeb2AABB )
- //-----------------------------------------------------------------------------
- namespace Utility
- {
- //-----------------------------------------------------------------------------
- #define STATIC_VOID_CAST_TO( pointerType, castToType, obj ) static_cast<castToType*>( reinterpret_cast<pointerType*>(obj) )
- #define DYNAMIC_VOID_CAST_TO( pointerType, castToType, obj ) dynamic_cast<castToType*>( reinterpret_cast<pointerType*>(obj) )
- //-----------------------------------------------------------------------------
- /// String helpers.
- const char* mGetFirstNonWhitespace( const char* inString );
- Vector2 mGetStringElementVector( const char* inString, const U32 index = 0 );
- VectorF mGetStringElementVector3D( const char* inString, const U32 index = 0 );
- const char* mGetStringElement( const char* inString, const U32 index, const bool copyBuffer = true );
- U32 mGetStringElementCount( const char *string );
- } // Namespace Utility.
- #endif // _UTILITY_H_
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