Mike Lilligreen 2ab09eaccd Fixes to get Windows platform to compile 11 år sedan
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DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan
DynamicTexture.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 år sedan
PNGImage.cpp 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 år sedan
PNGImage.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 12 år sedan
PNGImage_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 år sedan
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 12 år sedan
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 12 år sedan
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 år sedan
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 år sedan
TextureManager.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 år sedan
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 12 år sedan
TextureManager_ScriptBinding.h 47196e7688 Merging android port into development 12 år sedan
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan
bitmapJpeg.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 år sedan
bitmapPng.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 år sedan
bitmapPvr.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan
color.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 år sedan
color.h 559048f25f - When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate. 12 år sedan
color_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 år sedan
dgl.cc be911dc2ff Merge branch 'emscripten' of https://github.com/jamesu/Torque2D into emscripten 11 år sedan
dgl.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 år sedan
dglMac_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 år sedan
dglMatrix.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 år sedan
dgl_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 år sedan
gBitmap.cc 9e8d7921be Emscripten support code 12 år sedan
gBitmap.h 2ab09eaccd Fixes to get Windows platform to compile 11 år sedan
gFont.cc be911dc2ff Merge branch 'emscripten' of https://github.com/jamesu/Torque2D into emscripten 11 år sedan
gFont.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan
gFont_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 år sedan
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan
gPalette.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan
splineUtil.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan