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AlphaBlendToy
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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13 years ago |
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AmbientForceControllerToy
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7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
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13 years ago |
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AngleToy
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8b22129d10
Replaced all instances of onTouchMoved to onTouchDragged in the Sandbox modules.
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11 years ago |
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AppCore
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4835dcff08
Fixed button problem related to screen mode being set wrong due to android virtual bar
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12 years ago |
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AquariumToy
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91a64d689f
- Removed redundant declared asset entry from the AquariumToy.
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12 years ago |
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AudioToy
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292f1ad173
AudioToy added to the Sandbox
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11 years ago |
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BridgeToy
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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BuoyancyControllerToy
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8995a9f6a2
- Update BuoyancyControllerToy to better show off the features of the controller.
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12 years ago |
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ChainToy
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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CollisionToy
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a352bbc32b
- Fixed console warning from CollisionToy (zero-sized dimension was being specified).
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12 years ago |
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CompositeSpriteToy
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4de7c816af
TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis.
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12 years ago |
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CompoundObjectsToy
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4de7c816af
TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis.
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12 years ago |
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DeathBallToy
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4de7c816af
TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis.
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12 years ago |
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Experiments
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28beb53b39
- Added composite experiment.
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12 years ago |
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FlipToy
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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ImageFontToy
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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LeapToy
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f2c757fbd6
Attempted merge of Leap motion and current development. Windows support first.
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12 years ago |
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MoveToToy
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8b22129d10
Replaced all instances of onTouchMoved to onTouchDragged in the Sandbox modules.
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11 years ago |
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MultiWindowToy
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e181e2fe3c
- Stopped the MultiWindowToy from mounting using "angle" to stop the view from spinning like crazy.
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12 years ago |
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PickingToy
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8b22129d10
Replaced all instances of onTouchMoved to onTouchDragged in the Sandbox modules.
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11 years ago |
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PointForceControllerToy
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4de7c816af
TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis.
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12 years ago |
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PyramidToy
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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RestitutionToy
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6db2661b0e
- Changed the contact filter so that the contact rules is now such that a contact occurs if either A is configured to contact B OR B is configured to contact A. Previously both conditions (AND) were required which caused undue configuration.
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12 years ago |
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RotateToToy
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8b22129d10
Replaced all instances of onTouchMoved to onTouchDragged in the Sandbox modules.
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11 years ago |
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Sandbox
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2bf27123e8
splash screen file and script changes i missed commiting
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12 years ago |
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SceneLayerToy
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7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
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13 years ago |
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ScrollerToy
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3c0acabd9b
- Sandbox toys are now automatically added as an input listener on the SandboxWindow object therefore they receive direct input events without the need to use the messy "package" stuff.
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12 years ago |
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ShapeVectorToy
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7ecec41520
Updated ShapeVectorToy to use setPolyPrimitive instead of manual PolyList points
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12 years ago |
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SoftbodyToy
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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SphereStackToy
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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13 years ago |
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SpineToy
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2ab09eaccd
Fixes to get Windows platform to compile
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11 years ago |
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SpriteStressToy
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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13 years ago |
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SpriteToy
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c63f333929
- Removed extra line in script.
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12 years ago |
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ToyAssets
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d39be86797
- Added JSON parser. You can now write module and assets using JSON because there's a parser available (it can even update so it works with renaming assets etc).
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12 years ago |
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TropicalAssets
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391bbcf1e8
- Fixed bad particle asset reference.
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12 years ago |
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TruckToy
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3c0acabd9b
- Sandbox toys are now automatically added as an input listener on the SandboxWindow object therefore they receive direct input events without the need to use the messy "package" stuff.
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12 years ago |
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TumblerToy
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a5d5017dbe
- Fixed a bug where when creating a joint and referencing an object using its name then the joint creation failed.
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13 years ago |