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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function LeapToy::create( %this )
- {
- // Execute toy scripts
- exec("./scripts/input.cs");
- exec("./scripts/toy.cs");
- exec("./scripts/gestureDemo.cs");
- exec("./scripts/breakoutDemo.cs");
- exec("./scripts/fingerDemo.cs");
- exec("./scripts/builderDemo.cs");
- exec("./scripts/helpText.cs");
-
- exec("./scripts/DealsDamageBehavior.cs");
- exec("./scripts/TakesDamageBehavior.cs");
- exec("./scripts/SwapImageOnCollision.cs");
- %this.handPosDeadzone = "-1.0 1.0";
- %this.handRotDeadzone = "-1.0 1.0";
- %this.fingerPosDeadzone = "-1.0 1.0";
- %this.enableSwipeGesture = false;
- %this.enableCircleGesture = false;
- %this.enableScreenTapGesture = false;
- %this.enableKeyTapGesture = false;
- %this.enableHandRotation = false;
- %this.enableFingerTracking = true;
- %this.currentLevel = "Builder Demo";
-
- addFlagOption( "Enable Swipe Gesture", "setEnableSwipeGesture", LeapToy.enableSwipeGesture, false, "Turns on swipe gesture recognition" );
- addFlagOption( "Enable Circle Gesture", "setEnableCircleGesture", LeapToy.enableCircleGesture, false, "Turns on circle gesture recognition" );
- addFlagOption( "Enable Screen Tap Gesture", "setEnableScreenTapGesture", LeapToy.enableScreenTapGesture, false, "Turns on screen tap gesture recognition" );
- addFlagOption( "Enable Key Tap Gesture", "setEnableKeyTapGesture", LeapToy.enableKeyTapGesture, false, "Turns on key tap gesture recognition" );
- addFlagOption( "Enable Hand Rotation", "setEnableHandRotation", LeapToy.enableHandRotation, false, "Turns on tracking of hand rotation" );
- addFlagOption( "Enable Finger Tracking", "setenableFingerTracking", LeapToy.enableFingerTracking, false, "Turns on tracking of finger position" );
-
- %options = "Gestures,Breakout,Finger Tracking,Builder Demo";
- addSelectionOption(%options, "Level", 4, setLevel, true, "Choose which Leap Motion Demo to play");
- // Set the sandbox drag mode availability.
- Sandbox.allowManipulation( pull );
-
- // Configure the toy.
- LeapToy.GroundWidth = 40;
- LeapToy.BlockSize = 2;
- LeapToy.BlockCount = 15;
- LeapToy.BrickRows = 4;
- LeapToy.BrickColumns = 9;
- LeapToy.BrickSize = "3 1";
- LeapToy.PaddleSpeed = 30;
- LeapToy.maxBallSpeed = 20;
- LeapToy.fingerCount = 0;
-
- // Initialize all bindings
- %this.initializeInput();
-
- // Build the behaviors
- %this.createDealsDamageBehavior();
- %this.createTakesDamageBehavior();
- %this.createSwapImageBehavior();
-
- %this.selectedObjects = new SimSet();
- %this.add(%this.selectedObjects);
-
- // Reset the toy.
- LeapToy.reset();
- }
- //-----------------------------------------------------------------------------
- function LeapToy::destroy( %this )
- {
- // Turn off Leap driven cursor control, if it was activated
- if (isLeapCursorControlled())
- enableLeapMotionManager(false);
-
- %this.selectedObjects.clear();
- %this.selectedObjects.delete();
- // Clean up the help text
- if (isObject(HelpTextScene))
- HelpTextScene.delete();
- // Clean up the ActionMaps
- %this.destroyInput();
- }
- //-----------------------------------------------------------------------------
- function LeapToy::reset( %this )
- {
- // Reset the input
- FingerMap.pop();
- GestureMap.pop();
- BreakoutMap.pop();
- BuilderMap.pop();
- // Clean up the help text if there is one
- %this.clearHelpTextScene();
-
- // Clear the scene.
- SandboxScene.clear();
-
- // Set the camera size.
- SandboxWindow.setCameraSize( 40, 30 );
- if (%this.currentLevel $= "Gestures")
- %this.createGesturesLevel();
- else if (%this.currentLevel $= "Breakout")
- %this.createBreakoutLevel();
- else if (%this.currentLevel $= "Finger Tracking")
- %this.createFingerLevel();
- else if (%this.currentLevel $= "Builder Demo")
- %this.createBuilderLevel();
- }
- //-----------------------------------------------------------------------------
- function LeapToy::setLevel( %this, %value)
- {
- %this.currentLevel = %value;
- }
- //-----------------------------------------------------------------------------
- function LeapToy::setEnableSwipeGesture( %this, %value )
- {
- %this.enableSwipeGesture = %value;
- }
- //-----------------------------------------------------------------------------
- function LeapToy::setEnableCircleGesture( %this, %value )
- {
- %this.enableCircleGesture = %value;
- }
- //-----------------------------------------------------------------------------
- function LeapToy::setEnableScreenTapGesture( %this, %value )
- {
- %this.enableScreenTapGesture = %value;
- }
- //-----------------------------------------------------------------------------
- function LeapToy::setEnableKeyTapGesture( %this, %value )
- {
- %this.enableKeyTapGesture = %value;
- }
- //-----------------------------------------------------------------------------
- function LeapToy::setEnableHandRotation( %this, %value )
- {
- %this.enableHandRotation = %value;
- }
- //-----------------------------------------------------------------------------
- function LeapToy::setEnableFingerTracking( %this, %value )
- {
- %this.enableFingerTracking = %value;
- }
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