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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function SoftbodyToy::create( %this )
- {
- // Set the sandbox drag mode availability.
- Sandbox.allowManipulation( pull );
-
- // Set the manipulation mode.
- Sandbox.useManipulation( pull );
-
- // Configure the toy.
- SoftbodyToy.GroundWidth = 100;
- SoftbodyToy.NodeSize = 5;
- SoftbodyToy.NodeX = 5;
- SoftbodyToy.NodeY = 5;
- SoftbodyToy.Frequency = 3;
- SoftbodyToy.DampingRatio = 0;
- SoftbodyToy.Density = 0.1;
- SoftbodyToy.Restitution = 0.5;
-
- // Add configuration option.
- addNumericOption( "Node Size", 1, 5, 1, "setNodeSize", SoftbodyToy.NodeSize, true, "Sets the size of each node sprite." );
- addNumericOption( "Node Count X", 1, 100, 1, "setNodeX", SoftbodyToy.NodeX, true, "Sets the number of nodes in the X axis." );
- addNumericOption( "Node Count Y", 1, 100, 1, "setNodeY", SoftbodyToy.NodeY, true, "Sets the number of nodes in the Y axis." );
- addNumericOption( "Node Density", 0, 10, 0.1, "setDensity", SoftbodyToy.Density, true, "Sets the density of each node." );
- addNumericOption( "Node Restitution", 0, 5, 0.1, "setRestitution", SoftbodyToy.Restitution, true, "Sets the restitution of each node." );
- addNumericOption( "Joint Frequency", 0, 120, 1, "setFrequency", SoftbodyToy.Frequency, true, "Sets the frequency of the distance joints." );
- addNumericOption( "Joint Damping Ratio", 0, 10, 0.1, "setDampingRatio", SoftbodyToy.DampingRatio , true, "Sets the damping ratio of the distance joints." );
-
-
- // Reset the toy initially.
- SoftbodyToy.reset();
- }
- //-----------------------------------------------------------------------------
- function SoftbodyToy::destroy( %this )
- {
- }
- //-----------------------------------------------------------------------------
- function SoftbodyToy::reset( %this )
- {
- // Clear the scene.
- SandboxScene.clear();
-
- // Set the scene gravity.
- SandboxScene.setGravity( 0, -9.8 );
-
- // Create the background.
- %this.createBackground();
-
- // Create the surround.
- %this.createSurround();
-
- // Create a cube soft body.
- %this.createCubeSoftbody();
- }
- //-----------------------------------------------------------------------------
- function SoftbodyToy::createBackground( %this )
- {
- // Create the sprite.
- %object = new Sprite();
-
- // Stop the background from being affected by gravity.
- %object.setBodyType( "static" );
-
- // Always try to configure a scene-object prior to adding it to a scene for best performance.
- // Set the position.
- %object.Position = "0 0";
- // Set the size.
- %object.Size = "100 75";
-
- // Set to the furthest background layer.
- %object.SceneLayer = 31;
-
- // Set an image.
- %object.Image = "ToyAssets:skyBackground";
-
- // Add the sprite to the scene.
- SandboxScene.add( %object );
- }
- //-----------------------------------------------------------------------------
- function SoftbodyToy::createSurround( %this )
- {
- // Create the bottom
- %obj = new Scroller();
- %obj.setBodyType("static");
- %obj.Image = "ToyAssets:dirtGround";
- %obj.setPosition(0, -35);
- %obj.setSize(SoftbodyToy.GroundWidth, 6);
- %obj.setRepeatX(SoftbodyToy.GroundWidth / 60);
- %obj.createEdgeCollisionShape(SoftbodyToy.GroundWidth/-2, 3, SoftbodyToy.GroundWidth/2, 3);
- %obj.createEdgeCollisionShape(SoftbodyToy.GroundWidth/-2, 72, SoftbodyToy.GroundWidth/2, 72);
- %obj.createEdgeCollisionShape(SoftbodyToy.GroundWidth/-2, 3, SoftbodyToy.GroundWidth/-2, 72);
- %obj.createEdgeCollisionShape(SoftbodyToy.GroundWidth/2, 3, SoftbodyToy.GroundWidth/2, 72);
- SandboxScene.add(%obj);
-
- // Create the grass.
- %obj = new Sprite();
- %obj.setBodyType("static");
- %obj.Image = "ToyAssets:grassForeground";
- %obj.setPosition(0, -31.5);
- %obj.setSize(SoftbodyToy.GroundWidth, 2);
- SandboxScene.add(%obj);
- }
- //-----------------------------------------------------------------------------
- function SoftbodyToy::createCubeSoftbody( %this )
- {
- // Set cube start.
- %positionX = 0;
- %positionY = 0;
-
- // Calculate cube offset.
- %halfNodeSize = SoftbodyToy.NodeSize * 0.5;
- %nodeStride = SoftbodyToy.NodeSize * 0.8;
- %offsetX = %positionX - (( %nodeStride * (SoftbodyToy.NodeX-1)) * 0.5);
- %offsetY = %positionY - (( %nodeStride * (SoftbodyToy.NodeY-1)) * 0.5);
-
- // Create the sprites.
- for ( %x = 0; %x < SoftbodyToy.NodeX; %x++ )
- {
- for ( %y = 0; %y < SoftbodyToy.NodeY; %y++ )
- {
- // Create the sprite.
- %object = new Sprite();
-
- // Set the position.
- %object.setPosition( %offsetX + (%x * %nodeStride), %offsetY + (%y * %nodeStride) );
-
- // Set the static image.
- //%object.Image = "ToyAssets:WhiteSphere";
- %object.Animation = "ToyAssets:PoisonCloudWobble";
-
- // Set a useful size.
- %object.Size = SoftbodyToy.NodeSize;
- // Set the object at a fixed angle so it cannot rotate.
- %object.setFixedAngle( true );
- // Set default density.
- %object.setDefaultDensity( SoftbodyToy.Density );
- // Set default restitution.
- %object.setDefaultRestitution( SoftbodyToy.Restitution );
-
- // Create a collision shape.
- %object.createCircleCollisionShape( %halfNodeSize * 0.7 );
-
- // Add to the scene.
- SandboxScene.add( %object );
-
- // Store object.
- SoftbodyToy.body[%x,%y] = %object;
- }
- }
-
- // Create distance joints.
- for ( %x = 0; %x < SoftbodyToy.NodeX; %x++ )
- {
- for ( %y = 0; %y < (SoftbodyToy.NodeY-1); %y++ )
- {
- // Fetch objects.
- %objectA = SoftbodyToy.body[%x,%y];
- %objectB = SoftbodyToy.body[%x,%y+1];
-
- // Create a distance joint between them.
- %jointId = SandboxScene.createDistanceJoint( %objectA, %objectB );
-
- // Configure the joint.
- SandboxScene.setDistanceJointFrequency( %jointId, SoftbodyToy.Frequency );
- SandboxScene.setDistanceJointDampingRatio( %jointId, SoftbodyToy.DampingRatio );
- }
- }
-
- // Create distance joints.
- for ( %y = 0; %y < SoftbodyToy.NodeY; %y++ )
- {
- for ( %x = 0; %x < (SoftbodyToy.NodeX-1); %x++ )
- {
- // Fetch objects.
- %objectA = SoftbodyToy.body[%x,%y];
- %objectB = SoftbodyToy.body[%x+1,%y];
-
- // Create a distance joint between them.
- %jointId = SandboxScene.createDistanceJoint( %objectA, %objectB );
-
- // Configure the joint.
- SandboxScene.setDistanceJointFrequency( %jointId, SoftbodyToy.Frequency );
- SandboxScene.setDistanceJointDampingRatio( %jointId, SoftbodyToy.DampingRatio );
- }
- }
-
- // Create distance joints.
- for ( %y = 0; %y < (SoftbodyToy.NodeY-1); %y++ )
- {
- for ( %x = 0; %x < (SoftbodyToy.NodeX-1); %x++ )
- {
- // Fetch objects.
- %objectA = SoftbodyToy.body[%x,%y];
- %objectB = SoftbodyToy.body[%x+1,%y];
- %objectC = SoftbodyToy.body[%x+1,%y+1];
- %objectD = SoftbodyToy.body[%x,%y+1];
-
- // Create a distance joint between them.
- %jointId1 = SandboxScene.createDistanceJoint( %objectA, %objectC );
- %jointId2 = SandboxScene.createDistanceJoint( %objectB, %objectD );
-
- // Configure the joints.
- SandboxScene.setDistanceJointFrequency( %jointId1, SoftbodyToy.Frequency );
- SandboxScene.setDistanceJointFrequency( %jointId2, SoftbodyToy.Frequency );
- SandboxScene.setDistanceJointDampingRatio( %jointId1, SoftbodyToy.DampingRatio );
- SandboxScene.setDistanceJointDampingRatio( %jointId2, SoftbodyToy.DampingRatio );
- }
- }
-
- }
- //-----------------------------------------------------------------------------
- function SoftbodyToy::setNodeSize( %this, %value )
- {
- %this.NodeSize = %value;
- }
- //-----------------------------------------------------------------------------
- function SoftbodyToy::setNodeX(%this, %value)
- {
- %this.NodeX = %value;
- }
- //-----------------------------------------------------------------------------
- function SoftbodyToy::setNodeY(%this, %value)
- {
- %this.NodeY = %value;
- }
- //-----------------------------------------------------------------------------
- function SoftbodyToy::setDensity(%this, %value)
- {
- %this.Density = %value;
- }
- //-----------------------------------------------------------------------------
- function SoftbodyToy::setRestitution(%this, %value)
- {
- %this.Restitution = %value;
- }
- //-----------------------------------------------------------------------------
- function SoftbodyToy::setFrequency(%this, %value)
- {
- %this.Frequency = %value;
- }
- //-----------------------------------------------------------------------------
- function SoftbodyToy::setDampingRatio(%this, %value)
- {
- %this.DampingRatio = %value;
- }
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