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SimObjectList.cc
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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12 年之前 |
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SimObjectList.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 年之前 |
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scriptGroup.cc
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6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
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12 年之前 |
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scriptGroup.h
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6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
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12 年之前 |
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scriptObject.cc
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6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
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12 年之前 |
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scriptObject.h
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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12 年之前 |
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simBase.cc
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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12 年之前 |
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simBase.h
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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12 年之前 |
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simBase_ScriptBinding.h
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855b7056c9
Gave the function groups prettier names. (touched a lot of files therefore)
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12 年之前 |
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simConsoleEvent.cc
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 年之前 |
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simConsoleEvent.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 年之前 |
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simConsoleThreadExecEvent.cc
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 年之前 |
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simConsoleThreadExecEvent.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 年之前 |
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simDatablock.cc
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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12 年之前 |
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simDatablock.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 年之前 |
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simDatablockGroup.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 年之前 |
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simDatablock_ScriptBinding.h
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9c2b026d3a
updated xcode OSX project.
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12 年之前 |
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simDictionary.cc
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a9985e5e2c
Fixed OSX startup crash issue with consoleDictionary
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12 年之前 |
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simDictionary.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 年之前 |
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simEvent.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 年之前 |
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simFieldDictionary.cc
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 年之前 |
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simFieldDictionary.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 年之前 |
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simManager.cc
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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12 年之前 |
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simObject.cc
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d75d644b54
Fixed some merge conflicts between development and linux branches
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11 年之前 |
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simObject.h
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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12 年之前 |
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simObjectPtr.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 年之前 |
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simObjectTimerEvent.h
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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13 年之前 |
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simObject_ScriptBinding.h
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9c2b026d3a
updated xcode OSX project.
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12 年之前 |
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simSerialize.cpp
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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12 年之前 |
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simSerialize_ScriptBinding.h
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9c2b026d3a
updated xcode OSX project.
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12 年之前 |
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simSet.cc
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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12 年之前 |
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simSet.h
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af7925c8a7
- TAML schema WIP.
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12 年之前 |
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simSet_ScriptBinding.h
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9c2b026d3a
updated xcode OSX project.
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12 年之前 |