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- /******************************************************************************
- * Spine Runtimes Software License
- * Version 2
- *
- * Copyright (c) 2013, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable and
- * non-transferable license to install, execute and perform the Spine Runtimes
- * Software (the "Software") solely for internal use. Without the written
- * permission of Esoteric Software, you may not (a) modify, translate, adapt or
- * otherwise create derivative works, improvements of the Software or develop
- * new applications using the Software or (b) remove, delete, alter or obscure
- * any trademarks or any copyright, trademark, patent or other intellectual
- * property or proprietary rights notices on or in the Software, including
- * any copy thereof. Redistributions in binary or source form must include
- * this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef SPINE_SLOT_H_
- #define SPINE_SLOT_H_
- #include <spine/Bone.h>
- #include <spine/Attachment.h>
- #include <spine/SlotData.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- struct spSkeleton;
- typedef struct spSlot {
- spSlotData* const data;
- struct spSkeleton* const skeleton;
- spBone* const bone;
- float r, g, b, a;
- spAttachment* const attachment;
- } spSlot;
- spSlot* spSlot_create (spSlotData* data, struct spSkeleton* skeleton, spBone* bone);
- void spSlot_dispose (spSlot* self);
- /* @param attachment May be 0 to clear the attachment for the slot. */
- void spSlot_setAttachment (spSlot* self, spAttachment* attachment);
- void spSlot_setAttachmentTime (spSlot* self, float time);
- float spSlot_getAttachmentTime (const spSlot* self);
- void spSlot_setToSetupPose (spSlot* self);
- #ifdef SPINE_SHORT_NAMES
- typedef spSlot Slot;
- #define Slot_create(...) spSlot_create(__VA_ARGS__)
- #define Slot_dispose(...) spSlot_dispose(__VA_ARGS__)
- #define Slot_setAttachment(...) spSlot_setAttachment(__VA_ARGS__)
- #define Slot_setAttachmentTime(...) spSlot_setAttachmentTime(__VA_ARGS__)
- #define Slot_getAttachmentTime(...) spSlot_getAttachmentTime(__VA_ARGS__)
- #define Slot_setToSetupPose(...) spSlot_setToSetupPose(__VA_ARGS__)
- #endif
- #ifdef __cplusplus
- }
- #endif
- #endif /* SPINE_SLOT_H_ */
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