SwapImageOnCollision.cs 2.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. function LeapToy::createSwapImageBehavior( %this )
  23. {
  24. if (!isObject(SwapImageOnCollisionBehavior))
  25. {
  26. %this.SwapImageBehavior = new BehaviorTemplate(SwapImageOnCollisionBehavior);
  27. %this.SwapImageBehavior.friendlyName = "Swap Image On Collision";
  28. %this.SwapImageBehavior.behaviorType = "Effects";
  29. %this.SwapImageBehavior.description = "Switches the image of an object when it collides";
  30. %this.SwapImageBehavior.addBehaviorField(image, "The image to swap to", asset, "", ImageAsset);
  31. %this.SwapImageBehavior.addBehaviorField(frame, "The frame of the image to swap to", int, 0);
  32. %this.add(%this.SwapImageBehavior);
  33. }
  34. }
  35. //-----------------------------------------------------------------------------
  36. function SwapImageOnCollisionBehavior::initialize(%this, %image, %frame)
  37. {
  38. %this.image = %image;
  39. %this.frame = %frame;
  40. }
  41. //-----------------------------------------------------------------------------
  42. function SwapImageOnCollisionBehavior::onBehaviorAdd(%this)
  43. {
  44. %this.owner.collisionCallback = true;
  45. }
  46. //-----------------------------------------------------------------------------
  47. function SwapImageOnCollisionBehavior::onCollision(%this, %object, %collisionDetails)
  48. {
  49. %this.owner.setImage(%this.image, %this.frame);
  50. }