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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- ConsoleMethod(PointForceController, setPosition, void, 3, 4, "(float x, float y) - Sets the position of the force center.\n"
- "@param x The position along the horizontal axis.\n"
- "@param y The position along the vertical axis.\n"
- "@return No return value.")
- {
- // The new position.
- b2Vec2 position;
- // Elements in the first argument.
- U32 elementCount = Utility::mGetStringElementCount(argv[2]);
- // ("x y")
- if ((elementCount == 2) && (argc == 3))
- position = Utility::mGetStringElementVector(argv[2]);
- // (x, y)
- else if ((elementCount == 1) && (argc == 4))
- position.Set(dAtof(argv[2]), dAtof(argv[3]));
- // Invalid
- else
- {
- Con::warnf("PointForceController::setPosition() - Invalid number of parameters!");
- return;
- }
- // Set Position.
- object->setPosition(position);
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(PointForceController, PointForceController, const char*, 2, 2, "() Gets the position of the force center.\n"
- "@return (float x/float y) The x and y (horizontal and vertical) position of the force center.")
- {
- // Get position.
- return object->getPosition().scriptThis();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(PointForceController, setRadius, void, 3, 3, "(radius) - Sets the radius of the point force to use.\n"
- "@param radius The radius of the point force to use.\n"
- "@return No return value.")
- {
- object->setRadius( dAtof(argv[2]) );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(PointForceController, getRadius, F32, 2, 2, "() Gets the radius of the point force being used.\n"
- "@return The radius of the point force being used.")
- {
- return object->getRadius();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(PointForceController, setForce, void, 3, 3, "(force) - Sets the point force to use.\n"
- "@param force The point force to use.\n"
- "@return No return value.")
- {
- object->setForce( dAtof(argv[2]) );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(PointForceController, getForce, F32, 2, 2, "() Gets the point force being used.\n"
- "@return The point force being used.")
- {
- return object->getForce();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(PointForceController, setLinearDrag, void, 3, 3, "(linearDrag) - Sets the linear drag coefficient (0.0 to 1.0).\n"
- "@param linearDrag The linear drag coefficient\n"
- "@return No return value.")
- {
- object->setLinearDrag( dAtof(argv[2]) );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(PointForceController, getLinearDrag, F32, 2, 2, "() Gets the linear drag coefficient.\n"
- "@return The linear drag coefficient.")
- {
- return object->getLinearDrag();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(PointForceController, setAngularDrag, void, 3, 3, "(angularDrag) - Sets the angular drag coefficient (0.0 to 1.0).\n"
- "@param angularDrag The angular drag coefficient\n"
- "@return No return value.")
- {
- object->setAngularDrag( dAtof(argv[2]) );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(PointForceController, getAngularDrag, F32, 2, 2, "() Gets the angular drag coefficient.\n"
- "@return The angular drag coefficient.")
- {
- return object->getAngularDrag();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(PointForceController, setNonLinear, void, 3, 3, "(nonLinear) - Sets whether to apply the force non-linearly (using the inverse square law) or linearly.\n"
- "@param nonLinear whether to apply the force non-linearly (using the inverse square law) or linearly.\n"
- "@return No return value.")
- {
- object->setNonLinear( dAtob(argv[2]) );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(PointForceController, getNonLinear, bool, 2, 2, "() Gets whether to apply the force non-linearly (using the inverse square law) or linearly.\n"
- "@return Whether to apply the force non-linearly (using the inverse square law) or linearly.")
- {
- return object->getNonLinear();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(PointForceController, setTrackedObject, void, 3, 3, "(sceneObject) - Sets a scene object from which the position will be tracked.\n"
- "@param sceneObject The scene object from which the position will be tracked. An empty string will stop tracking.\n"
- "@return No return value.")
- {
- // Find the scene object.
- SceneObject* pSceneObject = Sim::findObject<SceneObject>( argv[2] );
- object->setTrackedObject( pSceneObject );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(PointForceController, getTrackedObject, const char*, 2, 2, "() - Gets the scene object from which the position will be tracked.\n"
- "@return The scene object from which the position will be tracked or an empty string if nothing is being tracked.")
- {
- // Fetch the scene object.
- SceneObject* pSceneObject = object->getTrackedObject();
- return pSceneObject == NULL ? NULL : pSceneObject->getIdString();
- }
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