dottools fbccd86f49 Android Studio build fixes 2of2 -- Fix dStrstr and other build errors 8 vuotta sitten
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DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 vuotta sitten
DynamicTexture.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 vuotta sitten
PNGImage.cpp 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 vuotta sitten
PNGImage.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 vuotta sitten
PNGImage_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 vuotta sitten
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 vuotta sitten
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 vuotta sitten
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 vuotta sitten
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 vuotta sitten
TextureManager.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 vuotta sitten
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 vuotta sitten
TextureManager_ScriptBinding.h 47196e7688 Merging android port into development 12 vuotta sitten
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 vuotta sitten
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 vuotta sitten
bitmapJpeg.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 vuotta sitten
bitmapPng.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 vuotta sitten
bitmapPvr.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 vuotta sitten
color.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 vuotta sitten
color.h 559048f25f - When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate. 12 vuotta sitten
color_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 vuotta sitten
dgl.cc be911dc2ff Merge branch 'emscripten' of https://github.com/jamesu/Torque2D into emscripten 12 vuotta sitten
dgl.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 vuotta sitten
dglMac_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 vuotta sitten
dglMatrix.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 vuotta sitten
dgl_ScriptBinding.h fbccd86f49 Android Studio build fixes 2of2 -- Fix dStrstr and other build errors 8 vuotta sitten
gBitmap.cc 9e8d7921be Emscripten support code 12 vuotta sitten
gBitmap.h 2ab09eaccd Fixes to get Windows platform to compile 11 vuotta sitten
gFont.cc 9f68dc45c4 add bitmap fonts 11 vuotta sitten
gFont.h 9f68dc45c4 add bitmap fonts 11 vuotta sitten
gFont_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 vuotta sitten
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 vuotta sitten
gPalette.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 vuotta sitten
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 vuotta sitten
splineUtil.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 vuotta sitten