powerful and flexible 2d game engine written in C++ with a custom scripting language

#game-engine #gameengine #gamedev #engine #2d #cpp #scripting #opengl

MelvMay-GG 47acd662f2 - Removed "findLoadedModule" which has limited utility and was original for 3-Step Studio. %!s(int64=13) %!d(string=hai) anos
engine 47acd662f2 - Removed "findLoadedModule" which has limited utility and was original for 3-Step Studio. %!s(int64=13) %!d(string=hai) anos
modules cc20c803fd - Utilized some of the new string accessors. %!s(int64=13) %!d(string=hai) anos
tools ca172e37ef - Added a Vector<T> visualizer for VS2012. Renamed the previous AssetPtr<T> visualizer for consistency. %!s(int64=13) %!d(string=hai) anos
.gitignore a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
OpenAL32.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
cleandso.bat a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
main.cs e5ca28f3ba - Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase". %!s(int64=13) %!d(string=hai) anos
main.runAllUnitTests.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
sandbox.torsion a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
unicows.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos