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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function FaceObjectBehavior::initialize(%this, %target, %turnSpeed, %rotationOffset)
- {
- %this.target = %target;
- %this.turnSpeed = %turnSpeed;
- %this.rotationOffset = %rotationOffset;
- }
- //-----------------------------------------------------------------------------
- function FaceObjectBehavior::onBehaviorAdd(%this)
- {
- %this.schedule(200, updateFace);
- }
- //-----------------------------------------------------------------------------
- function FaceObjectBehavior::updateFace(%this)
- {
- if (!isObject(%this.target) || !%this.owner.active)
- return;
-
- %origin = %this.owner.getPosition();
- %angle = mAtan( Vector2Sub( %this.target.getPosition(), %origin ) );
-
- if ( %this.turnSpeed > 0.0 )
- {
- %this.owner.rotateTo(%angle, %this.turnSpeed);
- }
- else
- {
- %this.owner.setAngle(%angle);
- }
-
-
- %this.schedule(200, updateFace);
- }
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