Casey Doran 4b80a9f3f5 fix linux32 builds 4 tahun lalu
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DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 tahun lalu
DynamicTexture.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 tahun lalu
PNGImage.cpp 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 tahun lalu
PNGImage.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 tahun lalu
PNGImage_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 tahun lalu
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 tahun lalu
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 tahun lalu
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 tahun lalu
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 tahun lalu
TextureManager.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 tahun lalu
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 tahun lalu
TextureManager_ScriptBinding.h 47196e7688 Merging android port into development 12 tahun lalu
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 tahun lalu
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 tahun lalu
bitmapJpeg.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 tahun lalu
bitmapPng.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 tahun lalu
bitmapPvr.cc 4b80a9f3f5 fix linux32 builds 4 tahun lalu
dgl.cc ef1f03cf33 Groundwork for editor 4 tahun lalu
dgl.h ef1f03cf33 Groundwork for editor 4 tahun lalu
dglMac_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 tahun lalu
dglMatrix.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 tahun lalu
dgl_ScriptBinding.h fbccd86f49 Android Studio build fixes 2of2 -- Fix dStrstr and other build errors 8 tahun lalu
gBitmap.cc 9e8d7921be Emscripten support code 12 tahun lalu
gBitmap.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 tahun lalu
gColor.cc 91ec96ad8f Added GuiDropDownCtrl! 4 tahun lalu
gColor.h f8bd3c1521 GuiExpandCtrl and GuiPanelCtrl 5 tahun lalu
gColor_ScriptBinding.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 tahun lalu
gFont.cc 9f68dc45c4 add bitmap fonts 11 tahun lalu
gFont.h 9f68dc45c4 add bitmap fonts 11 tahun lalu
gFont_ScriptBinding.h 8ea23400c4 Added Custom Fonts to the Editors 4 tahun lalu
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 tahun lalu
gPalette.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 tahun lalu
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 tahun lalu
splineUtil.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 tahun lalu