Daddy d7923d5bd7 SpineObject persistence update. Try to give at least a little support for reading/writing as taml. Also a bug fix and couple of other minor tweaks. 5 anni fa
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CompositeSprite.cc b57b423bbc CompositeSprite Animation Bug 9 anni fa
CompositeSprite.h 4a92a2db16 CompositeSprite LocalPosition Bug 9 anni fa
CompositeSprite_ScriptBinding.h 4a92a2db16 CompositeSprite LocalPosition Bug 9 anni fa
LightObject.cc 9fa3f06e34 LightObject 5 anni fa
LightObject.h 9fa3f06e34 LightObject 5 anni fa
LightObject_ScriptBinding.h 9fa3f06e34 LightObject 5 anni fa
ParticlePlayer.cc f6fcd9be20 getIsTargeting 5 anni fa
ParticlePlayer.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 anni fa
ParticlePlayer_ScriptBinding.h 09f99e059f Fix for argument conversion issue with getEmitterPaused and getEmitterVisible 11 anni fa
Path.cc 8191e1c327 Cursor Fix 5 anni fa
Path.h 8191e1c327 Cursor Fix 5 anni fa
Path_ScriptBinding.h d6d19f48ce Update Path_ScriptBinding.h 5 anni fa
SceneObject.cc 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 anni fa
SceneObject.h ef7be585db Positional Audio Update 9 anni fa
SceneObjectList.cc 757e6e7cb4 Object to Object Events 9 anni fa
SceneObjectList.h d63a3db4bf - Scene controllers WIP. 13 anni fa
SceneObjectRotateToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
SceneObjectSet.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 anni fa
SceneObjectSet.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 anni fa
SceneObjectSet_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anni fa
SceneObject_ScriptBinding.h fec28e4f99 Fix overall general compiler warnings 8 anni fa
Scroller.cc 9e8d7921be Emscripten support code 12 anni fa
Scroller.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
Scroller_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anni fa
ShapeVector.cc aa23bc6bf6 Fix Android Studio compiler errors 10 anni fa
ShapeVector.h 4d66f796db Rewrite of ShapeVector class renderer. 10 anni fa
ShapeVector_ScriptBinding.h 4d66f796db Rewrite of ShapeVector class renderer. 10 anni fa
SpineCollisionProxy.cc d7923d5bd7 SpineObject persistence update. Try to give at least a little support for reading/writing as taml. Also a bug fix and couple of other minor tweaks. 5 anni fa
SpineCollisionProxy.h d7923d5bd7 SpineObject persistence update. Try to give at least a little support for reading/writing as taml. Also a bug fix and couple of other minor tweaks. 5 anni fa
SpineObject.cc d7923d5bd7 SpineObject persistence update. Try to give at least a little support for reading/writing as taml. Also a bug fix and couple of other minor tweaks. 5 anni fa
SpineObject.h d7923d5bd7 SpineObject persistence update. Try to give at least a little support for reading/writing as taml. Also a bug fix and couple of other minor tweaks. 5 anni fa
SpineObject_ScriptBinding.h d7923d5bd7 SpineObject persistence update. Try to give at least a little support for reading/writing as taml. Also a bug fix and couple of other minor tweaks. 5 anni fa
Sprite.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 anni fa
Sprite.h 12b20892fc - Minor formatting changes. 12 anni fa
Sprite_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anni fa
TextSprite.cc 7eb900b54b TextSprite Zero Size Bug 9 anni fa
TextSprite.h 0477bc42e1 Updates to fix building on Linux with Text Sprite changes 10 anni fa
TextSprite_ScriptBinding.h 01251c2e0b TextSprite Complete! 10 anni fa
Trigger.cc d63a3db4bf - Scene controllers WIP. 13 anni fa
Trigger.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
Trigger_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anni fa