Peter Robinson 8ea23400c4 Added Custom Fonts to the Editors 4 年之前
..
DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年之前
DynamicTexture.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 年之前
PNGImage.cpp 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 年之前
PNGImage.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 年之前
PNGImage_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 年之前
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 年之前
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 年之前
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 年之前
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 年之前
TextureManager.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 12 年之前
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 年之前
TextureManager_ScriptBinding.h 47196e7688 Merging android port into development 12 年之前
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年之前
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年之前
bitmapJpeg.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 12 年之前
bitmapPng.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 12 年之前
bitmapPvr.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年之前
dgl.cc ef1f03cf33 Groundwork for editor 4 年之前
dgl.h ef1f03cf33 Groundwork for editor 4 年之前
dglMac_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 年之前
dglMatrix.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 年之前
dgl_ScriptBinding.h fbccd86f49 Android Studio build fixes 2of2 -- Fix dStrstr and other build errors 8 年之前
gBitmap.cc 9e8d7921be Emscripten support code 12 年之前
gBitmap.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 年之前
gColor.cc 91ec96ad8f Added GuiDropDownCtrl! 4 年之前
gColor.h f8bd3c1521 GuiExpandCtrl and GuiPanelCtrl 5 年之前
gColor_ScriptBinding.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 年之前
gFont.cc 9f68dc45c4 add bitmap fonts 11 年之前
gFont.h 9f68dc45c4 add bitmap fonts 11 年之前
gFont_ScriptBinding.h 8ea23400c4 Added Custom Fonts to the Editors 4 年之前
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年之前
gPalette.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 年之前
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年之前
splineUtil.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 年之前