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guiIconButtonCtrl.h 3.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUIICONBUTTON_H_
  23. #define _GUIICONBUTTON_H_
  24. #ifndef _GUIBUTTONCTRL_H_
  25. #include "gui/buttons/guiButtonCtrl.h"
  26. #endif
  27. #ifndef _TEXTURE_MANAGER_H_
  28. #include "graphics/TextureManager.h"
  29. #endif
  30. ///-------------------------------------
  31. /// Icon Button Control
  32. /// Draws the bitmap within a normal button control.
  33. ///
  34. /// if the extent is set to (0,0) in the gui editor and apply hit, this control will
  35. /// set it's extent to be exactly the size of the normal bitmap (if present)
  36. ///
  37. class GuiIconButtonCtrl : public GuiButtonCtrl
  38. {
  39. private:
  40. typedef GuiButtonCtrl Parent;
  41. protected:
  42. StringTableEntry mBitmapName;
  43. TextureHandle mTextureNormal;
  44. S32 mIconLocation;
  45. S32 mTextLocation;
  46. S32 mTextMargin;
  47. Point2I mButtonMargin;
  48. bool mFitBitmapToButton; // Make the bitmap fill the button extent
  49. // DAW: Optional bitmap to be displayed when the proper bitmap cannot be found
  50. StringTableEntry mErrorBitmapName;
  51. TextureHandle mErrorTextureHandle;
  52. void renderButton( Point2I &offset, const RectI& updateRect);
  53. enum
  54. {
  55. stateNormal,
  56. stateMouseOver,
  57. statePressed,
  58. stateDisabled,
  59. };
  60. void renderBitmapArray(RectI &bounds, S32 state);
  61. public:
  62. enum {
  63. TextLocNone,
  64. TextLocBottom,
  65. TextLocRight,
  66. TextLocTop,
  67. TextLocLeft,
  68. TextLocCenter,
  69. };
  70. enum {
  71. IconLocLeft,
  72. IconLocRight,
  73. IconLocNone,
  74. };
  75. DECLARE_CONOBJECT(GuiIconButtonCtrl);
  76. GuiIconButtonCtrl();
  77. static void initPersistFields();
  78. //Parent methods
  79. bool onWake();
  80. void onSleep();
  81. void inspectPostApply();
  82. void setBitmap(const char *name);
  83. // DAW: Used to set the optional error bitmap
  84. void setErrorBitmap(const char *name);
  85. void onRender(Point2I offset, const RectI &updateRect);
  86. };
  87. #endif //_GUIICONBUTTON_H_