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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gui/containers/guiAutoScrollCtrl.h"
- #include "console/consoleTypes.h"
- //////////////////////////////////////////////////////////////////////////
- // GuiAutoScrollCtrl
- //////////////////////////////////////////////////////////////////////////
- IMPLEMENT_CONOBJECT(GuiAutoScrollCtrl);
- GuiAutoScrollCtrl::GuiAutoScrollCtrl()
- {
- mScrolling = false;
- mCurrentTime = 0.0f;
- mStartDelay = 3.0f;
- mResetDelay = 5.0f;
- mChildBorder = 10;
- mScrollSpeed = 1.0f;
- mTickCallback = false;
- mIsContainer = true;
- // Make sure we receive our ticks.
- setProcessTicks();
- }
- GuiAutoScrollCtrl::~GuiAutoScrollCtrl()
- {
- }
- //////////////////////////////////////////////////////////////////////////
- // Persistence
- //////////////////////////////////////////////////////////////////////////
- void GuiAutoScrollCtrl::initPersistFields()
- {
- Parent::initPersistFields();
- addField("startDelay", TypeF32, Offset(mStartDelay, GuiAutoScrollCtrl));
- addField("resetDelay", TypeF32, Offset(mResetDelay, GuiAutoScrollCtrl));
- addField("childBorder", TypeS32, Offset(mChildBorder, GuiAutoScrollCtrl));
- addField("scrollSpeed", TypeF32, Offset(mScrollSpeed, GuiAutoScrollCtrl));
- addField("tickCallback", TypeBool, Offset(mTickCallback, GuiAutoScrollCtrl));
- }
- void GuiAutoScrollCtrl::onChildAdded(GuiControl* control)
- {
- resetChild(control);
- }
- void GuiAutoScrollCtrl::onChildRemoved(GuiControl* control)
- {
- mScrolling = false;
- }
- void GuiAutoScrollCtrl::resetChild(GuiControl* control)
- {
- Point2I extent = control->getExtent();
- control->setPosition(Point2I(mChildBorder, mChildBorder));
- control->setExtent(Point2I(getExtent().x - (mChildBorder * 2), extent.y));
- mControlPositionY = (F32)control->getPosition().y;
- if ((mControlPositionY + extent.y) > getExtent().y)
- mScrolling = true;
- else
- mScrolling = false;
- mCurrentTime = 0.0f;
- }
- void GuiAutoScrollCtrl::resize( const Point2I &newPosition, const Point2I &newExtent )
- {
- Parent::resize( newPosition, newExtent );
- for (iterator i = begin(); i != end(); i++)
- {
- GuiControl* control = static_cast<GuiControl*>(*i);
- if (control)
- resetChild(control);
- }
- }
- void GuiAutoScrollCtrl::childResized(GuiControl *child)
- {
- Parent::childResized( child );
- resetChild(child);
- }
- void GuiAutoScrollCtrl::processTick()
- {
- if (mTickCallback && isMethod("onTick") )
- Con::executef(this, 1, "onTick");
- }
- void GuiAutoScrollCtrl::advanceTime(F32 timeDelta)
- {
- if (!mScrolling)
- return;
- if ((mCurrentTime + timeDelta) < mStartDelay)
- {
- mCurrentTime += timeDelta;
- return;
- }
- GuiControl* control = static_cast<GuiControl*>(at(0));
- if (!control)
- return;
- Point2I oldPosition = control->getPosition();
- if ((oldPosition.y + control->getExtent().y) < (getExtent().y - mChildBorder))
- {
- mCurrentTime += timeDelta;
- if (mCurrentTime > (mStartDelay + mResetDelay))
- {
- resetChild(control);
- return;
- }
- }
- else
- {
- mControlPositionY -= mScrollSpeed * timeDelta;
- control->setPosition(Point2I(oldPosition.x, (S32)mControlPositionY));
- }
- }
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