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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "sim/simBase.h"
- #include "console/consoleTypes.h"
- #include "sim/scriptObject.h"
- #include "sim/simDatablock.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CO_DATABLOCK_V1(SimDataBlock);
- SimObjectId SimDataBlock::sNextObjectId = DataBlockObjectIdFirst;
- S32 SimDataBlock::sNextModifiedKey = 0;
- //---------------------------------------------------------------------------
- SimDataBlock::SimDataBlock()
- {
- setModDynamicFields(true);
- setModStaticFields(true);
- }
- bool SimDataBlock::onAdd()
- {
- Parent::onAdd();
- // This initialization is done here, and not in the constructor,
- // because some jokers like to construct and destruct objects
- // (without adding them to the manager) to check what class
- // they are.
- modifiedKey = ++sNextModifiedKey;
- AssertFatal(sNextObjectId <= DataBlockObjectIdLast,
- "Exceeded maximum number of data blocks");
- // add DataBlock to the DataBlockGroup unless it is client side ONLY DataBlock
- if (getId() >= DataBlockObjectIdFirst && getId() <= DataBlockObjectIdLast)
- if (SimGroup* grp = Sim::getDataBlockGroup())
- grp->addObject(this);
- return true;
- }
- void SimDataBlock::onRemove()
- {
- Parent::onRemove();
- }
- void SimDataBlock::assignId()
- {
- // We don't want the id assigned by the manager, but it may have
- // already been assigned a correct data block id.
- if (getId() < DataBlockObjectIdFirst || getId() > DataBlockObjectIdLast)
- setId(sNextObjectId++);
- }
- void SimDataBlock::onStaticModified(const char* slotName, const char* newValue)
- {
- modifiedKey = sNextModifiedKey++;
- }
- /*void SimDataBlock::setLastError(const char*)
- {
- } */
- void SimDataBlock::packData(BitStream*)
- {
- }
- void SimDataBlock::unpackData(BitStream*)
- {
- }
- bool SimDataBlock::preload(bool, char[256])
- {
- return true;
- }
- ConsoleFunction(deleteDataBlocks, void, 1, 1, "() Use the deleteDataBlocks function to cause a server to delete all datablocks that have thus far been loaded and defined.\n"
- "This is usually done in preparation of downloading a new set of datablocks, such as occurs on a mission change, but it's also good post-mission cleanup\n"
- "@return No return value.")
- {
- // delete from last to first:
- SimGroup *grp = Sim::getDataBlockGroup();
- for(S32 i = grp->size() - 1; i >= 0; i--)
- {
- SimObject *obj = (*grp)[i];
- obj->deleteObject();
- }
- SimDataBlock::sNextObjectId = DataBlockObjectIdFirst;
- SimDataBlock::sNextModifiedKey = 0;
- }
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