powerful and flexible 2d game engine written in C++ with a custom scripting language

#game-engine #gameengine #gamedev #engine #2d #cpp #scripting #opengl

MelvMay-GG 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). 12 years ago
engine 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). 12 years ago
modules a352bbc32b - Fixed console warning from CollisionToy (zero-sized dimension was being specified). 12 years ago
tools 576d8666e8 - Added instructions and template code to export ImageAsset files directly from Zoptex (http://www.zwopple.com/zwoptex/) 13 years ago
tutorials f5406619aa changed the behavior tutorial to include its own copy of aquarium.cs (less coupling) 12 years ago
.gitignore a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
OpenAL32.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
README.md ebc0d36f1b - Created README.md. Still needs filling out. 12 years ago
cleandso.bat a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
main.cs e5ca28f3ba - Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase". 13 years ago
main.runAllUnitTests.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
sandbox.torsion a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
unicows.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago

README.md

Torque2D

MIT Licensed Open Source version of Torque 2D from GarageGames.

You can find the main Wiki page here