Greenfire27 f8bd3c1521 GuiExpandCtrl and GuiPanelCtrl пре 5 година
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DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) пре 13 година
DynamicTexture.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 12 година
PNGImage.cpp 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 12 година
PNGImage.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. пре 12 година
PNGImage_ScriptBinding.h 9c2b026d3a updated xcode OSX project. пре 12 година
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. пре 13 година
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. пре 13 година
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. пре 12 година
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. пре 12 година
TextureManager.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update пре 11 година
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. пре 13 година
TextureManager_ScriptBinding.h 47196e7688 Merging android port into development пре 12 година
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) пре 13 година
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) пре 13 година
bitmapJpeg.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update пре 11 година
bitmapPng.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update пре 11 година
bitmapPvr.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) пре 13 година
dgl.cc 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. пре 5 година
dgl.h 095540e40e Changes to GuiScrollCtrl пре 5 година
dglMac_ScriptBinding.h 9c2b026d3a updated xcode OSX project. пре 12 година
dglMatrix.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 12 година
dgl_ScriptBinding.h fbccd86f49 Android Studio build fixes 2of2 -- Fix dStrstr and other build errors пре 8 година
gBitmap.cc 9e8d7921be Emscripten support code пре 12 година
gBitmap.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. пре 5 година
gColor.cc 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. пре 5 година
gColor.h f8bd3c1521 GuiExpandCtrl and GuiPanelCtrl пре 5 година
gColor_ScriptBinding.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. пре 5 година
gFont.cc 9f68dc45c4 add bitmap fonts пре 11 година
gFont.h 9f68dc45c4 add bitmap fonts пре 11 година
gFont_ScriptBinding.h 9c2b026d3a updated xcode OSX project. пре 12 година
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) пре 13 година
gPalette.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. пре 5 година
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) пре 13 година
splineUtil.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. пре 5 година