powerful and flexible 2d game engine written in C++ with a custom scripting language

#game-engine #gameengine #gamedev #engine #2d #cpp #scripting #opengl

MelvMay-GG 76d5cdae3e - Minor changes to the documentation in the "ModuleDefinition" type. 13 年之前
engine 76d5cdae3e - Minor changes to the documentation in the "ModuleDefinition" type. 13 年之前
modules cc20c803fd - Utilized some of the new string accessors. 13 年之前
tools ca172e37ef - Added a Vector<T> visualizer for VS2012. Renamed the previous AssetPtr<T> visualizer for consistency. 13 年之前
.gitignore a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年之前
OpenAL32.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年之前
cleandso.bat a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年之前
main.cs e5ca28f3ba - Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase". 13 年之前
main.runAllUnitTests.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年之前
sandbox.torsion a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年之前
unicows.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年之前