powerful and flexible 2d game engine written in C++ with a custom scripting language

#game-engine #gameengine #gamedev #engine #2d #cpp #scripting #opengl

Tim Newell 7809aecaff Fixed rendering issues on tegra3 12 lat temu
engine 7809aecaff Fixed rendering issues on tegra3 12 lat temu
modules 4dafef89ea Fixed icon, fixed font rendering issue, and a few other small issues 12 lat temu
tools 576d8666e8 - Added instructions and template code to export ImageAsset files directly from Zoptex (http://www.zwopple.com/zwoptex/) 13 lat temu
tutorials ba0ec5d9ff tutorial tweaks that are not necessary but will make the tutorial a bit easier: 12 lat temu
.gitignore c1fd59d755 Added the temp files from eclipse to gitignore 12 lat temu
OpenAL32.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 lat temu
README.md 48040a67c9 Update README.md 12 lat temu
cleandso.bat a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 lat temu
main.cs e5ca28f3ba - Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase". 13 lat temu
main.runAllUnitTests.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 lat temu
sandbox.torsion a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 lat temu
unicows.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 lat temu

README.md

Torque2D

MIT Licensed Open Source version of Torque 2D from GarageGames.

You can find the main Wiki page here

This branch is dedicated to active development. Bug fixes, new features, and pull requests should happen here. It should always be considered unstable. Once changes are tested and accepted, this branch will be pushed into the Master.