Tim Newell 7809aecaff Fixed rendering issues on tegra3 hace 12 años
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DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
DynamicTexture.h bb2bda49c6 Added android file system calls and fixed some other issues. Currently have openal setup as static so that needs to change before release hace 12 años
PNGImage.cpp 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. hace 13 años
PNGImage.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. hace 13 años
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. hace 13 años
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. hace 13 años
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. hace 13 años
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. hace 13 años
TextureManager.cc 7809aecaff Fixed rendering issues on tegra3 hace 12 años
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. hace 13 años
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
bitmapJpeg.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
bitmapPng.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
bitmapPvr.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
color.cc cf538f01f0 Resolved Conflicts: hace 13 años
color.h 559048f25f - When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate. hace 13 años
dgl.cc b07099ca29 new openal lib, switched to t2d libpng from precompiled lib, most of filesystem works, removed framebuffer, torque now loads and displays truck toy but nothing moves yet hace 12 años
dgl.h 5aa0361a52 Code now compiles but does not link yet hace 12 años
dglMatrix.cc b07099ca29 new openal lib, switched to t2d libpng from precompiled lib, most of filesystem works, removed framebuffer, torque now loads and displays truck toy but nothing moves yet hace 12 años
gBitmap.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
gBitmap.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
gFont.cc b07099ca29 new openal lib, switched to t2d libpng from precompiled lib, most of filesystem works, removed framebuffer, torque now loads and displays truck toy but nothing moves yet hace 12 años
gFont.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
gPalette.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
splineUtil.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años