powerful and flexible 2d game engine written in C++ with a custom scripting language

#game-engine #gameengine #gamedev #engine #2d #cpp #scripting #opengl

Charlie Patterson 82bfb316fb Merge branch 'development' of https://github.com/GarageGames/Torque2D into sixtyfoursupport 12 years ago
engine 82bfb316fb Merge branch 'development' of https://github.com/GarageGames/Torque2D into sixtyfoursupport 12 years ago
modules d39be86797 - Added JSON parser. You can now write module and assets using JSON because there's a parser available (it can even update so it works with renaming assets etc). 12 years ago
tools 576d8666e8 - Added instructions and template code to export ImageAsset files directly from Zoptex (http://www.zwopple.com/zwoptex/) 13 years ago
tutorials ba0ec5d9ff tutorial tweaks that are not necessary but will make the tutorial a bit easier: 12 years ago
.gitignore a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
OpenAL32.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
README.md ebc0d36f1b - Created README.md. Still needs filling out. 12 years ago
cleandso.bat a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
main.cs e5ca28f3ba - Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase". 13 years ago
main.runAllUnitTests.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
sandbox.torsion a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
unicows.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago

README.md

Torque2D

MIT Licensed Open Source version of Torque 2D from GarageGames.

You can find the main Wiki page here