Paul Jan 9f68dc45c4 add bitmap fonts 11 jaren geleden
..
DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
DynamicTexture.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
PNGImage.cpp 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
PNGImage.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 jaren geleden
PNGImage_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 jaren geleden
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 jaren geleden
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 jaren geleden
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 jaren geleden
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 jaren geleden
TextureManager.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 jaren geleden
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 jaren geleden
TextureManager_ScriptBinding.h 47196e7688 Merging android port into development 12 jaren geleden
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
bitmapJpeg.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 jaren geleden
bitmapPng.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 jaren geleden
bitmapPvr.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
color.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
color.h 559048f25f - When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate. 12 jaren geleden
color_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 jaren geleden
dgl.cc be911dc2ff Merge branch 'emscripten' of https://github.com/jamesu/Torque2D into emscripten 12 jaren geleden
dgl.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
dglMac_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 jaren geleden
dglMatrix.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
dgl_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 jaren geleden
gBitmap.cc 9e8d7921be Emscripten support code 12 jaren geleden
gBitmap.h 2ab09eaccd Fixes to get Windows platform to compile 11 jaren geleden
gFont.cc 9f68dc45c4 add bitmap fonts 11 jaren geleden
gFont.h 9f68dc45c4 add bitmap fonts 11 jaren geleden
gFont_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 jaren geleden
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
gPalette.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
splineUtil.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden