powerful and flexible 2d game engine written in C++ with a custom scripting language

#game-engine #gameengine #gamedev #engine #2d #cpp #scripting #opengl

MelvMay-GG 86eb81289d - Added "PickingToy" to show the different types of picking modes. This toy only demonstrates "pickPoint()" but the alternate geometries of "pickArea()" and "pickRay()" work the same. 12 年 前
engine 8cb29279e1 - Scene PickArea(), PickPoint(), pickCollision() & PickRay() now accept an empty string for the group/layer masks to mean "all" groups/layers. This is slightly better than having to use "-1" to mean all. 12 年 前
modules 86eb81289d - Added "PickingToy" to show the different types of picking modes. This toy only demonstrates "pickPoint()" but the alternate geometries of "pickArea()" and "pickRay()" work the same. 12 年 前
tools 576d8666e8 - Added instructions and template code to export ImageAsset files directly from Zoptex (http://www.zwopple.com/zwoptex/) 13 年 前
tutorials f961b49bfb renamed "templates" directory to "tutorials" 12 年 前
.gitignore a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
OpenAL32.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
cleandso.bat a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
main.cs e5ca28f3ba - Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase". 13 年 前
main.runAllUnitTests.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
sandbox.torsion a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
unicows.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前