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engine
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8cb29279e1
- Scene PickArea(), PickPoint(), pickCollision() & PickRay() now accept an empty string for the group/layer masks to mean "all" groups/layers. This is slightly better than having to use "-1" to mean all.
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12 年 前 |
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modules
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86eb81289d
- Added "PickingToy" to show the different types of picking modes. This toy only demonstrates "pickPoint()" but the alternate geometries of "pickArea()" and "pickRay()" work the same.
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12 年 前 |
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tools
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576d8666e8
- Added instructions and template code to export ImageAsset files directly from Zoptex (http://www.zwopple.com/zwoptex/)
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13 年 前 |
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tutorials
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f961b49bfb
renamed "templates" directory to "tutorials"
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12 年 前 |
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.gitignore
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 年 前 |
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OpenAL32.dll
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 年 前 |
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cleandso.bat
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 年 前 |
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main.cs
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e5ca28f3ba
- Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase".
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13 年 前 |
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main.runAllUnitTests.cs
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 年 前 |
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sandbox.torsion
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 年 前 |
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unicows.dll
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 年 前 |